Arthur Jama
Chieftain
- Joined
- Apr 29, 2019
- Messages
- 33
PD's Change the Field Gun Unit's Art proposal got me thinking about how the current field gun spans over the industrial and the modern era breaking the tech tree sequence as well as having us playing with either early howitzers or fighting WWI with napoleonic field guns.
First, let's take a look at the siege tiers unlock timing:
Catapult - Early Classical
Trebuchet - Early Medieval
Cannon - Early Renaissance
Field Gun - Early Industrial
Artillery - Late Modern
Rocket Artillery - Early Information
The issue here is that we don't get an atomic era (WWII/cold war) siege unit. Siege, more specifically artillery, had a much more important role in the batteflied during the industrial and modern era which I feel is not very well represented in game.
So here's what I suggest:
3/4 UC UU Changes:
Please let me know your thoughts about these changes.
Notes:
First, let's take a look at the siege tiers unlock timing:
Catapult - Early Classical
Trebuchet - Early Medieval
Cannon - Early Renaissance
Field Gun - Early Industrial
Artillery - Late Modern
Rocket Artillery - Early Information
The issue here is that we don't get an atomic era (WWII/cold war) siege unit. Siege, more specifically artillery, had a much more important role in the batteflied during the industrial and modern era which I feel is not very well represented in game.
So here's what I suggest:
- Field Gun
- Model replaced with EE's civil war field gun as proposed by PD / rifled field gun as proposed by rekk
- Unlock tech: Rifling (Early industrial)
- Cost: 900
- RCS:
4038 2 To compensate the lost indirect fire malus - CS: 17
- Air Strike Defense: 1
- Requires Iron
- Loses Terrain Difficulties promo (half movement in enemy territory) This represents the higher mobility these siege weapons had compared to earliers tiers, this also means that it can move and attack in the same turn like ranged units
- Loses Indirect Fire promo (can attack over obstacles; -10% ) Napoleonic and civil war era field guns were incapable of effective indirect fire
- Howitzer - New Tier
- Uses current field gun model or even the French 155mm Heavy Artillery from snafusmith's artillery pack as suggested by rekk
- Unlock tech: Replaceable Parts (Early Modern)
- Cost: 1100
- RCS: 532 Effectively 48 due to indirect fire malus
- CS: 30 Howitzers often had protective plates and could better hold their positions
- Air Strike Defense: 2
- Requires Iron
- No Terrain Difficulties promo (half movement in enemy territory) This means that it can move and attack in the same turn like ranged units
- Indirect Fire promo (can attack over obstacles; -10% )
- Has all other siege promos
- Artillery
- Uses current artillery model
- Unlock tech: Atomic Theory (Early Atomic)
- Cost:
13001800 - RCS:
5062 3 Effectively 56 due to indirect fire malus - CS:
2733 - Air Strike Defense: 3
- Requires Iron
- Loses Terrain Difficulties promo (half movement in enemy territory) This means that it can move and attack in the same turn like ranged units
- Indirect Fire promo (can attack over obstacles; -10% )
3/4 UC UU Changes:
Spoiler :
- Krupp Gun (Germany) - Replaces
ArtilleryHowitzer- Unlock tech: Repleaceable Parts (Early Modern)
- Cost:
13001100 - RCS:
555732 Effectively 52 due to indirect fire malus - CS:
2731 - Air Strike Defense:
03 This might currently be an oversight - Requires Iron
- Loses Terrain Difficulties promo (half movement in enemy territory) This means that it can move and attack in the same turn like ranged units
- Indirect Fire promo (can attack over obstacles; -10% )
- Licorne (Russia)- Replaces Field Gun
- Unlock tech: Metallurgy (Late Renaissance)
- Cost: 700
- RCS: 392 Effectively a buff compared to normal field gun
- CS: 17
- Air Strike Defense:
01 This might currently be an oversight - Requires Iron
- No Terrain Difficulties promo (half movement in enemy territory) This means that it can move and attack in the same turn like ranged units
- Loses Indirect Fire promo (can attack over obstacles; -10%)
- Seir Morb (Siam) - Replaces
Field GunHowitzer More in line with the Franco-Siamese war of 1893- Unlock tech:
RiflingReplaceable Parts (Early Modern) - Cost:
9001100 - RCS:
40552 Effectively 50 due to indirect fire malus - CS:
1930 - Air Strike Defense:
02 This might currently be an oversight - Requires Iron
- No Terrain Difficulties promo (half movement in enemy territory) This means that it can move and attack in the same turn like ranged units
- Indirect Fire promo (can attack over obstacles; -10% )
- I would consider changing this UU to elephant-mounted artillery, which would essentially be an anti-unit field gun with double movement in jungle/forest.
- Unlock tech:
Please let me know your thoughts about these changes.
Notes:
- costs adjusted for standard game speed
- Buffed up proposed siege RCS to better match contemporary unit CS and to smoothen the power curve towards information era siege
- I will also propose to move Bazookas from mobile tactics (early information) to radar (late atomic) as bazookas were invented in 1942 so they have no business in information era
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