EdwardTking
Deity
I play Huge, Island, Large Land area, Wet, Warm, Worlds
with max numbers of AI at Monarch or Emperor level
I usually lose. But to win, it is necessary to grow very fast
I find traits:
Expansionist (most useful, for free Settler or City and also techs)
Agricultural (very useful for growth)
Religious (culture helps prevent too early war, cheap temples)
Seafaring (gamble: sometimes critical, sometimes not)
Commercial (game prospects usually strategically decided before Currency)
Scientific (at Emperor level, you have to trade, scientific boost is inadequate)
Military (with 15 other civs, simplistic chirn them out and militaristic bashing doesn't work, a strong productive economy is much more important)
I therefore tend to like either an Agricultural or an Expansionist
Inca (A,E)
Americans (E,I)
Arabs (E,R)
Portuguese (E,S)
Hittites (C,E)
Maya (A,I)
Playable are
Celts (A,R)
Mongols (E, M)
Zulus (E, M)
with max numbers of AI at Monarch or Emperor level
I usually lose. But to win, it is necessary to grow very fast
I find traits:
Expansionist (most useful, for free Settler or City and also techs)
Agricultural (very useful for growth)
Religious (culture helps prevent too early war, cheap temples)
Seafaring (gamble: sometimes critical, sometimes not)
Commercial (game prospects usually strategically decided before Currency)
Scientific (at Emperor level, you have to trade, scientific boost is inadequate)
Military (with 15 other civs, simplistic chirn them out and militaristic bashing doesn't work, a strong productive economy is much more important)
I therefore tend to like either an Agricultural or an Expansionist
Inca (A,E)
Americans (E,I)
Arabs (E,R)
Portuguese (E,S)
Hittites (C,E)
Maya (A,I)
Playable are
Celts (A,R)
Mongols (E, M)
Zulus (E, M)