A limit *does* make sense as you cannot squeeze infinite military into a finite space. The problem is defining *what* that limit is as Civ is (deliberately?) abstract on hex and unit scale. Either way, a limit of "infinite" is blatantly wrong, as is a limit of "1". The answer must lie between those extremes...
Presumably a hex must be 'many' miles across? Depending on map size I'd hazard a guess at anywhere between 10 miles and a 100 miles. And how big is a unit? Somewhere from a few thousand to a few tens of thousands?
The goal is an efficient, plausable abstraction of combat in a high level strategy game. however many U's per T. Because 1UPT just feels so *wrong* at the current scale that it hurts! I agree with CivGeek, in that I am amazed the current system got past design stage. I would guess that the original plan was for something much more ambitiously tactical - aka Panzer General. But most of that ambition had to be cut to hit the release deadline and/or to make the game playable as a Civ game. Let's face it, the 1UPT combat as it stands now is a very poor imitation of Panzer General. Which itself was probably the most over-simplified hex wargame ever developed.
In principle, I agree with all those suggesting a move to a separate hex map for the tactical battle. The only problem - but it is a huge one - is the time added on to a game to complete all those tactical battles. Realistically, most of them would be tedious and unimportant anyway. Not worth added several hours on to a game for.
What I was suggesting was effectively the "Quick Battle" as it's used in Total War. Would a separate tactical map at 1UPT, with stacks on the main map be the best of both worlds and keep everybody happy, if, as Bitula suggested, you have the quick combat option?![]()
I think Man-erg and CivGeek have it closest. Tactical/Operational combat just doesn't work/make sense on a strategy level map and game. Simply limiting SoD to 5 units (in hex/Civ5), or 8 units (previous Civs) so each one can spread out to an adjacent tile would be fine. Think of how many Persians there were in a small area the size of Thermopylae or allies on the Beaches of Normandy...stacks make sense, and I never really experienced ridiculous SoDs in Civs III & IV anyway...they were usually 5-10 sized stacks that came in droves, which reflects history much better than 1UPT. 1UPT, even when I "pretend" that my units are entire divisions instead of say, Brigades (Civ4), or Battalions (Civ3), it still feels so wrong.