i noticed that the AI is at best guarded and at worst openly hostile to a superpower. they just can't get along with the strongs of this world. why is that? i want the others to be gracious sometimes. FIRAXIS PLZ FIX THE DIPLOMACY.
Actually if you follow the Realist School of International Relations this is exactly what should happen in an international system. Other states will try to balance the Superpower by backing another power or forming together as a block to try and limit the power of the Superpower. If you want to talk about the realism of the game this is actually a good example to use of it getting it right.
well i would say civ5 AI bends more towards macchiavelic and stupid than realist i mean if you're always nice with a small country you should expect them to love you 6000 years later not acting like a paranoid schizophrenic even if they seek to win.
it was funny in my game i gave 3 coals for 30 turn+money to Bismarck (the second strongest) to declare war against everyone else (i wasn't at war with them btw) and then 3 turns later he denouced me. yeah you should have think about it twice before declaring war against the world: dumbass
see those kind of stories are piling up and make me realize that diplomacy is totally a mess in this game: i don't think it's random. bismarck should have said like ok yeah you're my buddy we're the two bests we're partners but no he got into a deal and right after he denounced me because that's what the other civs do all the time no matter what the .... we do. he didn't regret the deal, he simply denounced me because he was angry to not be the champ. it doesn't make sense.
You sold him 3 coal in return for declaring war on every other civ (how does that work, anyway? I've never seen that option.), and he should be your friend forever?
When you talk about realism, can you give me an example of small nations that loves their super power neighbors in real world?
Actually if you follow the Realist School of International Relations this is exactly what should happen in an international system. Other states will try to balance the Superpower by backing another power or forming together as a block to try and limit the power of the Superpower. If you want to talk about the realism of the game this is actually a good example to use of it getting it right.
When you talk about realism, can you give me an example of small nations that loves their super power neighbors in real world?
"FIRAXIS PLZ FIX TEH DIPLOMACY." is exactly the reason why they won't. You got to have actual facts, even more so if the opposing side does and you do not.
Sure, the diplomacy needs to be worked on, but it is not the enraged random loonatic that some people make it out to be.
Actually, a quick glance at the code allows a pretty easy conclusion of enraged random lunatic.
They get pissy for reasonable reasons at unreasonable timings and use evaluation criteria that causes nonsensical in-game situations like the 5 city empire that captures 3 cities being a warmongering menace to the world (when it didn't even declare) while there's a 20 city empire out there that captured more.
I'm betting it gets tweaked a few more times before firaxis is done, unfortunately unlike making civ V a legit game by giving it controls of a quality later than the mid-late 1990's.
Actually, a quick glance at the code allows a pretty easy conclusion of enraged random lunatic.
They get pissy for reasonable reasons at unreasonable timings and use evaluation criteria that causes nonsensical in-game situations like the 5 city empire that captures 3 cities being a warmongering menace to the world (when it didn't even declare) while there's a 20 city empire out there that captured more.
I'm betting it gets tweaked a few more times before firaxis is done, unfortunately unlike making civ V a legit game by giving it controls of a quality later than the mid-late 1990's.