Try this mod:
http://forums.civfanatics.com/showthread.php?t=502958
And/or just edit the expansion flavour for all leaders
http://forums.civfanatics.com/showthread.php?t=502958
And/or just edit the expansion flavour for all leaders
They have the bonuses, it's just to make it easier for prince players. If you played on higher difficulties, you would be making a thread "Why are the AIs making too many cities"?
step 1.mimimi ai doesn't expand
I dont want to know how to fix it, i want to understand the reason.
(...)I know you don't want fixes, but you could try to increase the number of Civs in your Prince games so there's more fighting for land control again. You could also make sure to always have Russia, Germany, the Iroquois, England, the Mongols, Japan, the Ottomans, Rome etc. in your games. When one or two Civs go wide there seem to be pressure/incentive for other AI who favor either style to also go wide (otherwise they seem to often go tall instead).
(...)
Now, reading BSPollux settings above, it's a very low number of civs for a large map, so barbs were probably running all over the fog of war.
I've never seen as many captured Settlers as in your other thread, and this should not happen on Emperor and above. In my games i rarely see unescorted settlers.
So you want a more competitive AI, but don't want to use the game's built-in feature that makes AI better, and you would rather make a mod that basically does what an increased diffculty does : give AIs cheasy bonuses
As i said, as long as you stay below Immortal you can still wonder spam (with some competition on Emperor), found 1st religion 90% of the games and get your own religion 100%. I agree that Deity is stupid in some aspects (mostly because the AI gets tons of starting bonuses but is just as bad as below when you catch up), but i'm not suggesting you to try Deity. You would probably already notice some improvement with King.
Try this mod:
http://forums.civfanatics.com/showthread.php?t=502958
And/or just edit the expansion flavour for all leaders
What are the victory conditions for your game? I usually turn off all victory conditions, because it seems that the AI likes to expand a lot with these conditions off.
What are the victory conditions for your game? I usually turn off all victory conditions, because it seems that the AI likes to expand a lot with these conditions off.
And here I am, repeating myself. Please people, dont read just the threads title and fire a standart answer. Please read what I post next time. I appreciate every constructive post, but I hate it if people bring up stuff I allready adressed
First of all: As I pointed out twice allready, I played way over 1500 hours of Civ5. This is not about a single game and I vary my settings a lot. The one game I described was an example, given to show that I tried quite some things allready to make it easier for the AI. As said, I had civs that are said to build many cutys, I gave them lots of space and disabled barbs and they still didnt found citys. I tried that at the very least a dozent times with varying settings.
As I said: I tried it without barbs and it still didnt work. As I said I dont want to play higher difficulty settings. I hate the idea that the AI just gets better results on everything. Thats why I asked for someone to make a tiny mod that aims to fix the problem precisely, instead of just letting the AI command a nation of superheroes. But I dont want to discuss that suggestion here, If you want to discuss it, do it in that thread, not here. And: I'm not wonder spamming.
As I said: I allready did that. And I tried it for like 100 hours. It didnt help much at all. Still huge parts of the world stay unsettled.
Maybe its a gerneral problem with the game, and you guys are to used to it to see my point..? People have fought wars over tiny pieces of land, but the AIs in civ dont care at all about it right now.
Ok so you keep repeating that you do not want solutions and that you only want o know the reason why this is happening. Well the reason is the difficulty level as many pointed out, not to say that prince is a low difficulty but this is the logic of difficulty levels. Asking why the AI does not expand as crazy is the same as asking why doesn't the AI play better and ultimately why isn't it hard enough to beat them (in your case by having more cities than them).
Another think worth mentioning is that the number of cities is arbitrary, who said that 2, 3 or 4 cities is not enough? Maybe I can say that your 10 cities are not enough next to my 20 cities? or next to someone else's 2 godlike cities filled with wonders? What I am trying to say is that building cities is very tricky as a measure of optimal play. Sometimes it is better to not build cities and to build buildings, national wonders, an army and wonders. Or even saving for a golden age or happiness. Speaking of happiness the higher the difficulty the more happiness the AI has and the more expansionist it will be.
Here is your answer to this thread, I hope.
The reason is definately not, that the AI doesnt want to build citys. It does. Its just unable to do so for some weird reason.
Nope, not a valid answer. The AI says its wants land, but it just doesnt take any. The reason is definately not, that the AI doesnt want to build citys. It does. Its just unable to do so for some weird reason.