Firstly, I would like to state that the info releases for Civ 4 look very promising - the game looks very slick and it has introduced a lot of features that I wanted in the game (such as better trade and diplomacy) - the religion and civics ideas seem good too so overall a big thumbs up from me
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However, I'm a bit concerned that the game is shipping with only 85 units (I think) - given that 18 are going to be Unique Units and c13 are going to be 'utility' units (scout, explorer, worker, workboat, settler, 5 great people, spy(?), caravan(?), missionary) - that only leaves c54 main units. I sure hope king and flag units are being counted separate to the 85.
Given that Civ 3 missed out great chunks of historical units (e.g. Renaisance and WW1 era are the two periods that really stick in my mind) then Civ 4 is almost certain to miss out vast chunks too
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This bugged me in Civ 3 but Rhye's excellent modpack redressed this by filling in the gaps - unfortunately Civ 4 seems likely to have even bigger gaps and the detailed units look like they are going to be hard to replicate by the modders - I reckon it will take about 12 months after the games release before someone has had time to construct a pack that sets all this straight.
I will probably need to upgrade my PC to run this game anyway so I reckon I might wait a while until the modders have done their magic and added in all the units that should have shipped with the game but didnt.
I understand, the idea behind less units = more value from promotions - but can't they simply transfer the promotion skills to upgraded units?
I don't want to critiscise what looks to be overall an excellent game but the lack of units does bother me - I think just a few more units (say 15 more) would make a large difference.
What do you guys think? Do you think 'less is more' or do you think 'the more the merrier' or do you think 'wait and see'?

However, I'm a bit concerned that the game is shipping with only 85 units (I think) - given that 18 are going to be Unique Units and c13 are going to be 'utility' units (scout, explorer, worker, workboat, settler, 5 great people, spy(?), caravan(?), missionary) - that only leaves c54 main units. I sure hope king and flag units are being counted separate to the 85.
Given that Civ 3 missed out great chunks of historical units (e.g. Renaisance and WW1 era are the two periods that really stick in my mind) then Civ 4 is almost certain to miss out vast chunks too

This bugged me in Civ 3 but Rhye's excellent modpack redressed this by filling in the gaps - unfortunately Civ 4 seems likely to have even bigger gaps and the detailed units look like they are going to be hard to replicate by the modders - I reckon it will take about 12 months after the games release before someone has had time to construct a pack that sets all this straight.
I will probably need to upgrade my PC to run this game anyway so I reckon I might wait a while until the modders have done their magic and added in all the units that should have shipped with the game but didnt.
I understand, the idea behind less units = more value from promotions - but can't they simply transfer the promotion skills to upgraded units?
I don't want to critiscise what looks to be overall an excellent game but the lack of units does bother me - I think just a few more units (say 15 more) would make a large difference.
What do you guys think? Do you think 'less is more' or do you think 'the more the merrier' or do you think 'wait and see'?