Why are people comparing Civ V vanilla to Civ IV BTS?

No one has remembered, apparently, the history of Civilization. With the gap in releases, and by feeling of Sid, each new Civ game is supposed to be a large shake-up from the one prior. Those of you wanting a Halo sequel are just being foolish. I would not buy CivV if it was merely CivIV:BtS 2.0. (Honestly, I've started playing BtS again to see what the fuss is, and the game seems entirely too easy. I'll be moving up difficulty...but who cares about health and unhappiness? They seem like they are only annoying little icons that pester me while I endlessly expand.)

CivV is supposed to be new and exciting to preserve the originality of the Civ games prior and to allow CivV to grow in it's mold.
 
I'm not sure how you play because for me a win is guaranteed before 0AD thanks to how crippling the combat AI is.

By then the game has been decided. It's just slow but guaranteed ride to victory for next 1500 years or so.

And it was definitely lot more interesting to keep up the science rate in IV. In V, all I do is... build cities and I'm pretty much guaranteed to be advancing well in science. They had the right idea of connecting the happiness-population-science-gold into one neat system. But the execution has major problems (like maritime city state and bad building maintanence cost balance) that no matter what kind of victory I'm going for, all my cities go through exact same build pattern (except for 1 wonder building city), which is building monument-market-library-colesseum-bank (I might build colesseum right after monument if it's late game and I just need more happiness). Too many buildings are just horribly useless (like most of the defense ones) and with happiness creating a very easy to reach population cap, there is hardly any way to deviate from a functional playstyle, and to top it off, the functional playstyle is way too easy to pull off.

lol

Maybe stop trying to go for conquest victories?
 
The original question is a little silly - because Civ4 BTS was the last Civilization game release dude.

When Ford brings out an ALL NEW MUSTANG, it will immediately be compared to the LAST Mustang they released. And if the engine stalls, the panels don't line up, and quality is low, people rightly ask WHY. We know there are bugs that can crop up in a new design, but you expect a forward evolution of the last model.
 
Erm, no, not me anyway.

Civ5 is more complex of Civ4 in the sense that there are more interconnected game mechanisms.

In civ4 you had food (includes population and health), happiness (including luxury resources), commerce (including gold and science and culture), diplomacy (including religion), production (including strategic resources) and civics. Those were all the game elements and they were pretty much independent of each other, apart from the fact that research was of over arching importance and needed to unlock all the other features.

In Civ5 you have the same building blocks but much more interaction between them. In my definition of the word complex, it means that Civ5 is more complex than Civ4.

I would say the total opposite .
First , civics were interconnected with EVERYTHING . Which is also the case with social policies though.

Second : Commerce was interconnected with science as well in Civ IV , which it ain't anymore , so here you see an interconnection lost .

Third: Happiness , the fact that it became a National element made it a lot more simplistic . No more need to build happiness buildings in unhappy cities just build them where you want .

War: in the past war was interconnected with your economy in two ways: War weariness and international trade. Both of these are lost. War doesn't penalize you in any way unless you annex cities . Again interconnections lost

Religion: independent? how? They offered special buildings (science + culture + happiness) and thus affected your civ's production/commerce/culture and were also a diplomatic factor , i see quite some interconnections here.

Production was a lot more useful in Civ IV as things would actually BUILD. Now buildings and units are so slow to produce i often end up purchasing what i want. In the past the interconnection was much more apparent as that production allowed you a lot more than now (improving science/commerce/happiness/culture) .

The only win is culture which has been given more usefulness . And thats it .
 
(Honestly, I've started playing BtS again to see what the fuss is, and the game seems entirely too easy. I'll be moving up difficulty...but who cares about health and unhappiness? They seem like they are only annoying little icons that pester me while I endlessly expand.)

Happiness doesn't do anything in ciV either.
Just rely on gold.

Did you really play IV?
 
lol

Maybe stop trying to go for conquest victories?

Won diplo the exact same fashion :rolleyes:

It's still funny that your "suggestion" to game design is for me to intentionally make poor strategic choices. You got some great idea there GreyIago :goodjob:
 
Honestly, I've started playing BtS again to see what the fuss is, and the game seems entirely too easy. I'll be moving up difficulty...but who cares about health and unhappiness? They seem like they are only annoying little icons that pester me while I endlessly expand.)

Try with RoM:AND mods :D Play on noble also or at least prince if you're a veteran.
 
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