I_batman
Emperor
When I played random games, I usually played Conquests, 1.22, Huge map, 16 civ's. Lately, I have been focusing on scenarios built by members of this site, primarily El Justo's, but not exclusively his. I have found that there are huge decrepancies in wait time between peace time and war time. In fact, I am playing TCW 1.4 right now, and I have 5-7 minute waits when at war, 45 minutes plus at peace. The scenario contains 29 civs to start, in one of two locked alliances, so the state of the game is either total warfare or total peace.
Does anybody know how the programming for the game is geared to create such a situation?
I know it can't be the exclusively the quantity of units in the game at any one turn, because the turn immediately after peace is declared I zoom up to these huge wait times. I am talking a factor of 8-10 times longer at peace.
From what I have read, most, if all, large scenarios suffer from this problem.
However, I would see the same thing in the regular random games as well, though not to the same degree.
Anybody have a clue what is going on with this.
Really for my own understanding.
thanks
Does anybody know how the programming for the game is geared to create such a situation?
I know it can't be the exclusively the quantity of units in the game at any one turn, because the turn immediately after peace is declared I zoom up to these huge wait times. I am talking a factor of 8-10 times longer at peace.
From what I have read, most, if all, large scenarios suffer from this problem.
However, I would see the same thing in the regular random games as well, though not to the same degree.
Anybody have a clue what is going on with this.
Really for my own understanding.
thanks