Why Bother With Feudalism?

@Ision:

Like I said in my original post, I do trust your tweaks to make the AI always choose Communism. However, there obviously is no formula, so be careful when generalizing...
And, I don't want to prevent Fascism. I want to help the AI to pick the better Gov. A strong AI Civ with 15 Metros and nothing else (except recently captured towns) is better off with Fascism IMHO.

(btw, for RaR the stats are:
Fund 4-4-4 (communal, 50% rate cap)
Com 2-4-6 (communal)
Fasc 2-4-8 (nuisance);2gpt in all cases.

We completely fail to understand why the AI, while doing a very good job using all 4 available peacetime/trade bonus Govs (including a communal one occasionally), for wars always picks Fundamentalism. And, no WW is no issue - in fact, Fund is the only one with WW!)
 
However, there obviously is no formula, so be careful when generalizing...

There is no formula that is exact - there is however, an approximate formula that with a few test will always run true.

And, I don't want to prevent Fascism. I want to help the AI to pick the better Gov.

Sorry, you will NOT get that result - no matter what you do. Stated simply, if there are 2 governemnt types available around the same time - and both are within the same class (the forced labor - no WW type, or the paid labor - low/high WW type) the AI will always choose one over the other. It will not distinguish between such subtleties as whether it has lots of metros, or whether it is small or midsized. It will stick to broad fundamentals; 1. corruption, 2. unit support, 3. gpt amount, 4. favored/shunned status. War Weariness of -none- trumps all other factors when the AI has been at war for an extended period. Exceptions to this require extreme and unlikely scenarios (such as an AI that has 100 cities to every other CIvs 20). So, for the most part what you have is an either-or proposition.

(btw, for RaR the stats are:
Fund 4-4-4 (communal, 50% rate cap)
Com 2-4-6 (communal)
Fasc 2-4-8 (nuisance);2gpt in all cases.

This can be fixed fairly easily: lower fascism to 1 gpt and the AI will choose it over fundamentalism. However, once you do this communism will NEVER be picked over fascism. OR, you can lower fascism to prob corruption and raise communism to 6-6-6 unit support. However, once you do this the AI will NEVER pick Fascism over Communism.

There is no middle road - its one or the other. You have only 2 other alternatives; Make Fascsism and Communism have the same identical stats - which means a purely cosmetic change where the govs are identical and all you get out of it is a 'sense' of different govs in the game. OR, you can wrap them into a single government called "Totalitarianism' that is available with the same tech - I suggest the latter.

Lastly, the AI has a built in 'threshold' - in other words it will NOT change from one totalitarian gov to another until that threshold is met. That threshold is a fairly high one - but it is measurable. For example, in the stock game the AI will always change from Monarchy to Fascism/Communism - this gives you an idea of where that threshold lies. But, if the AI has already gotten Communism first (by accident) then it will not change over to fascism when the tech is researched. That gives you an idea of a threshold that is insufficient for the AI to make a change. Naturally a communist AI in the stock game only occurs on those rare occasions when that tech has become availbale to the AI before fascism.

Ision
 
True.. so true that Feudalism is one of the least chosen government to both humans and AI. There might be some insane players will just revolt to this government just for a challenge by winning domination victory in exchange for prohibiting use of Aquaducts and Hospitals, just concetrate on military units to raid more tiny-weeny enemy cities and keep on fighting until one rival dies ASAP before war weariness occurs.
 
How about Facism? The circumstances where it beats Communism or other governments are rather slim IMO, too...
 
Feudal could be good for high land use. You can use more of your tiles and keep unhappiness at a really low level while pumping out units. Tatics like stealing tech and having a large army army is the approach for feudal... Have I used it? nope...
 
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