Why can't I trade?

hoopmatch

Chieftain
Joined
Mar 30, 2011
Messages
25
Location
St. Louis, Michigan
I've noticed that often times I have extra goods to trade, but the AI won't let me trade them. I'm sure there's a simple answer to this, but I have no idea what it is. Can anyone help me?
 
Most likely you have a bad rep. Try to make a 10 gold for 2 gpt deal. If they refuse, you have burnt your rep. If that is not the case then check to see if a trade route exist for things like lux/resources.
 
Most likely you have a bad rep. Try to make a 10 gold for 2 gpt deal. If they refuse, you have burnt your rep. If that is not the case then check to see if a trade route exist for things like lux/resources.

Don't think reputation is my problem. Trade screen shows I have three extra wines to trade, but the text is gray in color and unselectable.
 
Don't think reputation is my problem. Trade screen shows I have three extra wines to trade, but the text is gray in color and unselectable.
You don't have a trade route with them or they have a trade embargo against you.
Trade routes are roads connected from capital to capital.
If you both have a harbor connected by coast, you also have a trade route. Later, harbors are also connected over sea and ocean. (astronomy and navigation IIRC respectively.)
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Offtopic: where is the Civ III tech reference? Can't find it.
 
One if the moderators had a link to all three references in their sig.

Civ3data.pdf for vanilla. Civ3PTFdata and Civ3C3Cdata are the other ones.
 
Don't think reputation is my problem. Trade screen shows I have three extra wines to trade, but the text is gray in color and unselectable.

If your rep is good, I said to check for a trade route. It tends to be the rep as most do not try to trade lux, when they can see no roads exist to the capitols. By the time you have a road and cannot trade you have a rep issue.

Embargo's tend to come in much later, but if they have the tech that could be it as well.
 
As said already you probably dont have a valid trade route to the civ that your trying to trade with.
 
In the trade advisers screen if you hover over the civ your wishing to trade with but cant your advisor will tell you why you cant trade with them.
 
Another thing to consider is if you want to trade at this point. If the trade route is broken you might take a hit, depending on what was traded and the details of the trade. If routes are just being formed, all it takes is one barbarian in the wrong place and you're busted.
 
I'm pretty sure that barbs can block trade routes. I don't know if standing on the road is enough - of course they could pillage it. But I do believe a barb galley can block a critical coastal/sea square and destroy the trade link between harbors. Sounds like a test might be in order . . .

Of course there are a lot of other ways a shaky/new/young trade route can be busted - for example any one of the ten civs the road follows to reach its destination civ. The point being, the further you are from your trading partner, the higher the chance that something will go wrong with a poorly build/defended trade route. The instant a trade route is formed, make sure to follow it back.
 
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