Why didn't I think of this six-months ago?!

aaron_burr

Adirondack Margrave
Joined
Feb 21, 2003
Messages
171
Location
upstate NY
I'd like to be able to specify the WHOLE upgrade path for each unit, instead of it being implied. I've loaded my mod with flavor units that have the same traits, and it disrupts the upgrade paths.

I wish that occured to me in the spring. :(
 
What is the trouble? How does this differ from how, say, Horsemen upgrade both to Knights and Riders which in turn both upgrade to Cav in the standard game?

(If you don't know how Firaxis achieved that, take a look in the Editor. It's easier to see it for yourself than me explaining it.)
 
True. If you set the "can build" flags appropriately to match with the upgrade paths then flavor units aren't a problem.

However, I think it would be a very nice addition indeed if you could make upward branches in the upgrade path, i.e. its structure would be a true net instead of a tree. If your techs then allowed upgrading a unit type to multiple units you'd just get a popup with the available choices.

Let me give a modding example:

Imagine you have a unit called frigate with stats 1.1.1. Once you discover ion drive you can build patrol ships with stats 1.1.2. Now, it's conceivable that you could install your new ion drives on the existing frigates so we make them upgrade to patrol ships. Afterall by the stats the patrol ship is just a faster version of the frigate.

OTOH instead of researching the ion drive you could choose to go for the pulse cannon. This tech allows you to build strikers with stats 2.1.1. Again it would be nice if you could refit pulse cannons on your existing frigates upgrading them into strikers.

Thus the frigate could be upgraded to two different units depending on which branch the player chose to research.

And to make this really awesome you ought to be able to set for an unit to require not only one tech as a prerequisite but two! Then you could have a unit called cruiser with stats 2.1.2 requiring _both_ the ion drive and the pulse cannon techs. Also both the patrol ship and the striker would upgrade to cruiser.

Summary:

1) You research first ion drive then pulse cannon. Upgrade path is: frigate - patrol ship - cruiser.

2) You research first pulse cannon then ion drive. Upgrade path is: frigate - striker - cruiser
 
You can almost achieve that by making the cruiser require both the Pulse Cannon tech and a resource made visible by the Ion Drive tech. You'd simply have the following upgrade path:

Frigate -> Patrol Ship -> Striker -> Cruiser

You'd have to have the Patrol Ship require the resource too, otherwise you'd be able to upgrade Patrol Ships to Strikers if you lacked it.
 
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