6otM171 Announcement


GOTM Staff
Nov 26, 2016
Welcome to game 171 in the 6OTM Series! These games will allow new and old GOTM fans to try out the new features in Civ6 in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. We will be working to refine the 6otM concept as we move ahead with the series. Gifting of cities is an exploit in a religious VC as the AI cant see that it will lose if it accepts the cities.

Must Read!
We would like to ask you to abide by our most sacred rule: Don’t replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif know (via Conversation (Private Message)) if you experienced a crash and how many turns you replayed.

Civ VI - 6otM171 Details:
Player (You): Abraham Lincoln - America
Victory Condition: Domination or Religious, but all other VCs are enabled (Goal is fewest number of turns.)
Difficulty: Deity

Civs/City-States (including player): 8 / 12
Map Type/Size: Continents and Islands / Standard Size
Start Position:
Resources: Abundant
Temperature: Hot
Rainfall: Wet

Game pace: Standard
Disaster Intensity: 02

Game Mode(s):
Barbarian Clans, Monopolies and Corporations

Game options:
Start - Ancient Era
Enabled - Barbarians; Tribal Villages
Game Version: This game was created in Civ6 Gathering Storm version
Game Requirements: vanilla version of Civilization VI with Rise and Fall and Gathering Storm expansions. All pre-NFP & NFP DLCs are required. New Leader Pass required.

Here is where you will start:
6otM171 start.png

Abraham Lincoln - America Unique Attributes:
Spoiler Unique Attributes :

Abraham Lincoln -
Leader Bonus
: Emancipation Proclamation- Industrial Zones grant +2 Amenities and +3 Loyalty per turn but Plantations give -2 Loyalty. Receives a free Melee unit after constructing Industrial Zones and their buildings. The free unit does not require resources when created or to maintain and receives +5 Combat Strength.

Civ Ability: Founding Fathers- All Diplomatic Policy slots in the current government are converted to Wildcard Slots. +1 Diplomatic Favor per turn for each Wildcard slot in the current government.

Unique Unit: P-51 Mustang – Replaces Fighter, Unlocked by Advanced Flight
Common abilities: May perform Patrols to Intercept incoming enemy aircraft. -17 Ranged Strength Ranged Strength against District defenses.
Special abilities: +d+5 Combat Strength against fighter aircraft. Gains 50% more experience.
Special traits: Higher Combat Strength (105 vs. 100) and Ranged Strength (105 vs. 100). Higher Movement (10 vs. 8).

Unique Infrastructure: Film Studio– Replaces Broadcast Center; Unlocked by Radio
Effects: +4 Culture; +1 Citizen slot; +1 Great Artist point per turn; +2 Great Musician points per turn: +3 Culture for each Cultural City-State with 6 Envoys; +1 Great Work of Music slot; +100% Tourism pressure from this city towards other civilizations starting from the Modern Era.

Information about threads associated with each individual 6otM -- Must Read if you are new to our Game of the Month!
Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.

Spoiler :
Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (don't be afraid to ask questions). It's also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST in the Announcement thread, even non game-related information. Instead use the next thread.

Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.

After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date and final score (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.

File Upload System
In development.

This game runs for a month and ends 15 Dec 2023.

The save is attached below.


  • 6oTM171_LINCOLN_Deity_DomRel.Civ6Save
    840.4 KB · Views: 146
Deity - nice!
Possibly settling across the river on the warrior and work the sheeps :undecide: Abundant ressources... Looking forward for all those horses and iron to ruin my planning :mischief:
Looks like a really strong start. Missing a luxury and growth though.

I assume with the map settings you have a least 1 horse tile on screen.
Despite his unit bonus I think religion is the stronger play.
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