AcaMetis
Deity
- Joined
- May 21, 2018
- Messages
- 2,033
The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice.
Our next leader is Saladin of Arabia, whom we last played in NC 300. The Arabians start with Mysticism and The Wheel.
The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC 345 Saladin Noble" (or Monarch, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
Our next leader is Saladin of Arabia, whom we last played in NC 300. The Arabians start with Mysticism and The Wheel.
- Traits: Saladin is Protective and Spiritual. Protective gives all Archery and Gunpowder units a free City Garrison I (+20% City Defence) and Drill I (+1 First Strike chance) promotion, as well as a +100% bonus to Walls and Castles. Spiritual allows you to swap state religion/civics without suffering Anarchy, and gives a +100% bonus to all Temples.
- The UB: Madrassa, a Library with double the culture output and 2 Priest slots. Not a bad building for when it becomes available, as the extra culture can swing an early cultural battle in your favor, and being able to run priests means that whenever you need to generate "any" Great Person to start a Golden Age you have the option of running more specialists before Code of Laws, or without quickly swapping out Slavery for Caste System.
- The UU: The Camel Archer, a resourceless Knight with +15% withdraw chance, although they require Archery tech to build. Knights are usually completely ignored by players as Cuirs are only a little further in the tech tree and much better as a breakout unit because they can ignore Walls and Castles. That said Camel Archer do guarantee that you have a Mounted unit you can build in preparation for upgrading an army into cuirs even if you lack the Horses and Iron that cuirs normally need, and when you have to trade for either of those resources it's definitely ideal to have an army ready to upgrade.
Spoiler map details :
Fractal, Tropical climate, Medium sealevel.
Spoiler edits :
A strategic resource swap, and a few unworkable Fish were moved somewhere workable.
Spoiler isolated? :
Not isolated.
Spoiler what's up with specific difficulties :
In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Prince. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel.
Spoiler what is demigod :
The difference between Immortal and Deity difficulty is akin to the difference between Noble and Immortal. Players eventually reached a point where Immortal was too easy, but Deity was still out of reach, and so neither difficulty provided a fun experience. "Demigod" is an otherwise standard Deity game where the AIs are only given their Immortal level starting units, in an attempt to bridge the gap.
Spoiler for players on Monarch or above :
You should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
Spoiler how to add techs to the barbarians :
- Zoom in all the way so you can't see the rest of the map.
- Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner.
- By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labeled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians".
- Select the "Technologies" tab in the box on the left.
- Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it.
- Exit the worldbuilder.
- Zoom out again after the map fades, and start playing.
Spoiler huts and events :
Note: The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events.