AspiringScholar
Prince
This has always struck me as an odd outlier within the game, especially since presumably the code is already all-there as per nukes doing both albeit to a larger scale, and even in Civ 3, bombing runs could result in either outcome, so it seems like it would have to have been a conscious omission rather than an oversight. Does it have something to do with game balance or the AI's inability to use it correctly, perhaps? While it might plausibly be argued as OP, air power historically proved to be vital and devastatingly powerful as of the time period of the unit's arrival, and it only works if one already has air superiority in the first place, and as for the AI's inability to use it; it doesn't seem like something particularly complex or challenging of what it already has in its warfare logic.
While you can indirectly wage strategic warfare via tile improvement destruction, the ability to do so properly by directly attacking your enemy's civilian population and domestic infrastructure would provide an enriching layer to the dynamic of warfare, and that in a much more compelling way than this being confined to mere city defense reduction.
Thoughts?
While you can indirectly wage strategic warfare via tile improvement destruction, the ability to do so properly by directly attacking your enemy's civilian population and domestic infrastructure would provide an enriching layer to the dynamic of warfare, and that in a much more compelling way than this being confined to mere city defense reduction.
Thoughts?