Why do you hate the Cult of Planet?

laffy

Chieftain
Joined
Aug 11, 2009
Messages
54
When they're hands down the funnest faction to play. And wealth is overrated.
 
When they're hands down the funnest faction to play. And wealth is overrated.

They're actually my second/third favorite faction to play with. The Peacekeepers are #1, with the Gaians are #2 or 3 depending on my mood. And I have yet to play "Wealth" in any game.

Truth be told, I haven't been playing that long and haven't really been inclined to try out the other factions that much. The Planet Cult is actually pretty good; I've won with them a couple times already (usually through Transcendence).

Of course I'm usually using "Directed Research" and "Tech Steal" options. Feels kinda like cheating some days.
 
+2 planet is a somewhat specialized bonus (it helps worms, but the pollution reduction isn't as useful as some other stats), while -1 industry and money are pretty generalized disadvantages. (-1 money and no wealth also prevents the faction from getting to +2 money) Brood pits also come later in the game.

(At least, this is the theory, I haven't actually tried this faction so can't directly say how they would play.)
 
-1 industry(-2 without wealth) hurts. +2 planet, like Pickly says is not that useful. The inability to gain +2 econ in the early game hurts badly. Farming fungus for planetpearls helps a little, but not completely. If I were trying to transcend early, I would pick another faction. That doesn't mean its not possible to win, its just not as efficient.
 
From my opinion, the cult of planet is one of the weakest factions (the cult and the pirates). The cult get +2 planet and -1 industry -1 economy. They get a brood pit free
with centauri genetics (a very far tech) and get mind worms to do double police units.

First, why to get police units with mind worms when you can get, for much less minerals and free of support, clean police scout infantry?
You can indeed capture mind worms, which can be good at the beginning. But the thing is you've got to be lucky so the mind worms you'll capture won't be supported by an early base and cost you one mineral each turn, unless you put them in fungus (wich is absolutely useless for police, and defending the bases, wich is the best use for mind worm units).

One disadvantage the cult has over the gaians is that they cannot switch efficiently to police state and get lots of mind worms supported free, great with the neural amplifier. The gaians, after getting lots of population by population booming in democratics+planned, can switch to police state + green in war time. They can keep a high efficiency while getting a big support rating and lots of mind worms, which the cult cannot. Police state is somehow useless if you can't get lots of research at the same time...

Also, why getting a +1 planet bonus while the gaians get a +1 nutrient in fungus square? The nutrient is much more effective, as the planet reduce so little the eco damage and you can be less afraid to pollute if you harvest the fungus with nutrient bonuses.

Of course they get a brood pit free in every base, but that happens too far in the game and one side usually got the advantage a lot before the cult can get the brood pits. (speaking of multiplayer) I've never played a multiplayer game who got passed 2200, before the brood pits, and I from my exeprience everything happens before that time, the crucial part is over when you get the brood pits, unless the game is really really a close one and stays close all the way along to centauri genetics.

From my opinion, the cult doesn't even have a single advantage, only big disadvantages, except a +1 police effect with the mind worms you capture some at the beginning (and you can't capture a lot compared to the number of bases you'll have if you expand a lot). Even harder to get the projects, a -1 industry(-2 without wealth) might be fatal in multiplayer. Mind worms are not very important strategically, except for defending the bases against attackers and ground units. I take them only if I want to have a disadvantage vs the other players in the game.
 
i always go university or spartans, either i demand to be smart or powerful early game :P
 
wealth is overrated.
No, it's not. More wealth= more can be done with research. It also allows your forces to be kept up-to-date with the latest in high techology, it lets you rush build important things, and it powers the mind control probes, so you can just buy other bases.

And CEO Morgan has four words for you. Corner Global Energy Market.
 
When I play, I play Spartans or a custom militaristic faction. I go to war with planet, terraforming it into Earth, so Deidra and her ilk must die for she wishes let all the native alien lifeforms to survive and thrive.
 
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