intellectsucks
Warlord
- Joined
- Jul 18, 2014
- Messages
- 109
Sorry for a post that is partial rant, partial legitimate questions but what is the deal with Civ 6 being so heavily biased against war?
1. Warmonger penalties are entirely too severe. Any war you declare after the ancient era adds a massive diplomatic penalty that degrades so slowly, it might as well be permanent. This penalty also bypasses any other diplomatic relations you have. A better system would scale the penalty based on a leaders relationship with the target. For example: Teddy Roosevelt is unfriendly towards Phillip II but Pericles is friendly towards him. If you declare on Phillp II you should have a lesser penalty with T.R. and higher one with Pericles. You should also have little or no penalty with Civs that have denounced the target. Instead war means, in almost all cases, instant and permanent hatred from all the other civs.
2. Walls become entirely too strong way too fast and have too few counters to them. Once cities get Rennaissance walls, units do essentially zero damage against them and bombards are way too weak. Any obstacle in their way (hills, trees, etc) turns their range into 1 tile, limiting the number you can realistically use to siege a city and they can easily be killed with two shots from the city ranged attack. Is the only solution to wait until artillery and flight to take cities? If so, this is really annoying. War should be a viable option in any era.
3. Moving a large amount of troops is an absolute nightmare. So many early and mid game units have movement ranges of 2 or 3 and get crushed by the many, many tiles that have movement penalties. How do you effectively move your army quickly?
Sorry for the complaints, but I just learned the hard way that siege towers are useless after medieval walls. I was playing an emperor game and my army of knights, muskets and cavalry was getting slaughtered on Pericles' invulnerable defenses.
1. Warmonger penalties are entirely too severe. Any war you declare after the ancient era adds a massive diplomatic penalty that degrades so slowly, it might as well be permanent. This penalty also bypasses any other diplomatic relations you have. A better system would scale the penalty based on a leaders relationship with the target. For example: Teddy Roosevelt is unfriendly towards Phillip II but Pericles is friendly towards him. If you declare on Phillp II you should have a lesser penalty with T.R. and higher one with Pericles. You should also have little or no penalty with Civs that have denounced the target. Instead war means, in almost all cases, instant and permanent hatred from all the other civs.
2. Walls become entirely too strong way too fast and have too few counters to them. Once cities get Rennaissance walls, units do essentially zero damage against them and bombards are way too weak. Any obstacle in their way (hills, trees, etc) turns their range into 1 tile, limiting the number you can realistically use to siege a city and they can easily be killed with two shots from the city ranged attack. Is the only solution to wait until artillery and flight to take cities? If so, this is really annoying. War should be a viable option in any era.
3. Moving a large amount of troops is an absolute nightmare. So many early and mid game units have movement ranges of 2 or 3 and get crushed by the many, many tiles that have movement penalties. How do you effectively move your army quickly?
Sorry for the complaints, but I just learned the hard way that siege towers are useless after medieval walls. I was playing an emperor game and my army of knights, muskets and cavalry was getting slaughtered on Pericles' invulnerable defenses.