Why Firaxis? Why do you feel compelled to hinder players?

Troy Bruckner

Prince
Joined
Jan 26, 2019
Messages
433
I know it's all "random", but there is certainly a bias to hinder a player by things that can be chalked up to as being random. Whether it is sticking an enemy snug up against the on a huge map and low number of civs, denying the player a specific resource that the player's civ benefits greatly from (such as cattle for Australia), world wonders that the plater would really benefit one will not be in the game or they will be on the other side of the map most of the time, but the thing that bothers me the most: what City States are in the game. I play a game with Freleanor and out of 24 city states there was one cultural one. I play with Greece and I got 2 cultural ones. I just quit a game playing Russia after finding ZERO religious city states out of 24 ZERO. Well I had only found 22 of the 24 city states so the last 2 could have been religious, but that doesn't matter.

There is some randomness to it and it is possible so where it looks like the hindering is taking place, but it is taking place. At least be honest and admit that you are doing this on purpose, but there is no way it's actually random.
 
"I DEMAND that the random number generator spit out numbers that benefit ME!!"

This is the daftest and most entitled complaint I've seen yet. And unfortunately, it's because of people like you that Firaxis is so scared of having actual negative effects or consequences to anything in the games since Civ V. Because entitled people would cry and whine that everything isn't constantly going their way.
 
I think the game would benefit from a bit more equal distribution of city states types, especially for balance as the game can really get out of whack with stacking building benefits.
 
"I DEMAND that the random number generator spit out numbers that benefit ME!!"

This is the daftest and most entitled complaint I've seen yet. And unfortunately, it's because of people like you that Firaxis is so scared of having actual negative effects or consequences to anything in the games since Civ V. Because entitled people would cry and whine that everything isn't constantly going their way.

I could re-roll a game over and over again until I get what I want. I could find some third party software and hack the set up. The thing is I paid for the game and all of its expansions so I am entitled to play the game I want to play.
 
I could re-roll a game over and over again until I get what I want. I could find some third party software and hack the set up. The thing is I paid for the game and all of its expansions so I am entitled to play the game I want to play.
The thing is we have all paid and there is a wide variety of what we like. I reroll often, because I like certain things in my game but I don't exspect every roll to fit my likes, because this game does a very good job of catering to different player styles.
 
I could re-roll a game over and over again until I get what I want. I could find some third party software and hack the set up. The thing is I paid for the game and all of its expansions so I am entitled to play the game I want to play.

You are entitled to play the game you bought, not the game you want.

Moderator Action: Insult deleted. Please be civil when posting, especially when disagreeing with another poster. -- Browd
 
Last edited by a moderator:
Umm, when I play a naval civ I do not expect Auckland to be in the game. I have had two games where I had Auckland and God of the Sea and it was amazing but you shouldn't be guaranteed the same outcome each and every game that suits your style of play or civ.

That is what makes CIV fun in general, you get into different situations depending on the map, city states or even your neighbors. If you want a particular city state you can always make a map in the world builder and assure you have it. They are giving you the tools to make the game to your liking.
 
Umm, when I play a naval civ I do not expect Auckland to be in the game. I have had two games where I had Auckland and God of the Sea and it was amazing but you shouldn't be guaranteed the same outcome each and every game that suits your style of play or civ.

That is what makes CIV fun in general, you get into different situations depending on the map, city states or even your neighbors. If you want a particular city state you can always make a map in the world builder and assure you have it. They are giving you the tools to make the game to your liking.

In Civ 5 I developed a simple strategy that worked well even on King.

Settle > Pottery > Writing > Great Library > Free Tech

Liberty > some policy > Free Settler

I won, with very rarely any challenge

But that repition burnt me out, it was BORING.

Civ 6? The first time in history where that is no longer the case, I am no longer guaranteed Stonehenge, I am no longer guaranteed the Oracle.

No game is the same, no strategy is the same, I love this about the game. Every playthrough is unique. Sometimes I struggle with science and expansion, sometimes I am the snowball. It's amazing.

My latest game as Suleiman was so much fun because I thought I'd hate playing as him because I avoid warmongering because I find it tedious (and handling large number of cities is boring as HELL, I do miss puppets). but the game was fun, because I didn't start near Stonehenge or had any access to early wonders I wanted, so I had time to spend my production on something else, like conquering both Shaka, Egypt and Alexander.
 
Understandable if you always play multiplayer, but I think the RNG is okay if you play alone. Think of it as a challenge, so that you have different game strategies each game.
 
Overcoming some adversity makes for more interesting games.
 
Sometimes the game can feel like it’s against you, sometimes you can do no wrong. That’s RNG.

For example, I was using Pericles on Deity and quickly discovered every city state had been conquered by turn 100. Every one. Frustrating. However, in my next game I was suzerain over 8 city states at the end of the game. 8 on Deity WITHOUT the wall mod pre patch. Needless to say that game was amazing.

It works both ways. Sometimes we need to experience the bad to appreciate the good.
 
I can totally understand sometimes you want things comfortable and predictable, and I feel that's what True Start Earth is for. You can pick where you're going to be, and you can also know where other civilizations will be and city states, and so on. You know you've got La Venta, Zanzibar, Hattusa, Hong Kong, Nan Madol, and so on .. and what resources you're going to have too. I don't believe for a moment there's a part of their random map generator that's scripted to say "Oh you're playing as Korea ... well then I'm not going to give you things you specifically would like *evil laugh*"
 
You should not be dependent on a CS for anything. Any strategy that depends on a CS existing is a terrible strategy.

Yea I know people always post about "strategies" that involve rerolling the map until you get the CS's you need, but I think I've made it clear about what I think of that.
 
In my last game, there were 5 city states on my continent. 3 were trade; 1 cultural; 1 religious.

I happen to emphasize trade and commerce in my games. So, if the OP is true: that Firaxis implemented a game design that denies you access to city states that play to your strengths, then Firaxis failed. I became suzerain of those 3 trade CSs and 4 more on other continents/islands. It all added up to lots of money pouring in.

So, in that instance, I did not mind the lack of diversity on my continent. But, I've played other games when I've been surrounded my religious and cultural CSs -- and that forced me to get off my continent to find other CS types etc.
 
Back
Top Bottom