Why I am concern about including Blake work and Khael FFH work in BTS.

Mutineer

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Why I am concern about including Blake work and Khael FFH work in BTS.
Some poorly structured trough. This post was originally created for FFH mod, but then I had to include some reference on Blake Mod.

I think current agriculture civic in FFH is result of misunderstanding of global game mechanics.
Khael and Blake make similar mistakes.
Both of them based on wrong assumption that cottages were overpowered in vanilla Civ. It was probably true for Vanilla 1.0 realize, because at that time maintains cost climb to steep with population/level, making on high level adding population producing less then 2 commerce bad and by extremely powerful Kremlin, making rush buy as cheap as dirt.

Firaxis fix this problem by removing upkeep dependency from difficulty level and by nerfing Rush buy and Kremlin a bit, introducing balance between specialists and cottages economies.
This is a correct way to fix problem. One need to look on base reasons why something is unbalance and try to fix it from global prospective.
Global prospective was simple: If adding population need 2 commerce to upkeep, no improvements will be competitive with one producing max commerce. It is actually easy to estimate global balance of improvements player will be forced to build. So, by making other improvements more affordable by reducing cost of working them, firaxis made different improvements competitive.

Both Khael and Blake did not understand game dynamic and balance issues. Blake better AI was good when he optimize city placement, city development, et.., but then he went into direction of exploiting AI bonuses more and increasing AI cheating. Like making AI produce more units just were using AI ridiculous upgrade bonuses more. His idea to improve money management was good, but he include ability of AI to hide even more Money form player, making money useless in trade, the same like forts were useless in Vanilla/warlords. In short, he just make AI use cheap money better, making it to cheat more.
It all come from narrow vision of the game and ignore balance and fun issues. What is fun when AI see and can demand all your gold, but can have 2K gold when you can trade your tech only for 80 gold? Ridiculous. Correct way to fix problem is not by reducing players options and fun by increasing AI cheating by hiding more money. Correct way is to make using money in diplomacy as effective as using tech. This could be done by increasing value of money in trade, as WFUBTA limit already limit abuse of tech buying.
I am worried about what Firaxis include from Blake Mod to BTS, as latest Blake mod changes were reducing players options and enjoyment, making game more linear and increase AI cheating.

The same is true about Khael. He created agricultural civics based on wrong notion of useless of farms. When I read balance experiments in FFH I see people building only cottages and base balance decision on that. Wrong.
Even in Vanilla I always build river farms, not cottages, and that with just 3 food farms.

Slavery, converting 1 food into 2 shields early on is what decisive in SP and MP.
If you go into MP, production matter mach more, then commerce.
At start of game everyone on near = footing technologically, so some one who has better production will win. In FFH currently there is no balance, as agriculture with combination of slavery/sucrify of the week will beat everything.
Tie to tie no mine produce 6 shields, that 6 food farms do. Even if one convert food to production 1 on 1 basis, one will win with farms. Rushing production by population give ability to convert near unlimited amount of food to shields, when specialists, like most common priest converse 2 food into 1 shields at best, or 3 food into 1 shields if one does not have health. Happiness is not an issue in FFH, as there are a lots of way to get lot of happiness, if you have shields to build lot of buildings, expensive ones. Right now there is huge unbalance between water and land ties, between river starts and non fresh water start.
Elves actually are in big disadvantage. There workers/settler more expensive, but they always loose form agriculture civic early in game.

Grassland river agriculture farm produce 5 food + 1 commerce.
Grassland forest river agriculture farm produce only 5 food.

I will not continue with detail, simply good civs do not have option to convert food to production efficient enough compare with neutral/evil. With supper abundance of food it made everything extremely unbalance.
IN addition, result of the game predefine by how mach irrigatable preferably river ties player have near start location.

Bottom line, I am not sure how mach Blake or Khael work can actually damage Civ, as I have little confidence in there ability to undestang global balances of the game.
 
Well I doubt Kael FFH does anything to hurt the epic game. It is merely a scenario. So either you like it and play it or you don't.

As far as Blake goes, I guess it can go either way. But I have been and will continue to be very confident.
 
Like making AI produce more units just were using AI ridiculous upgrade bonuses more.

BetterAI comes with new Civ4HandicapsInfo which reduces the AI bonuses too. What are you talking about, Mutineer?
 
BetterAI comes with new Civ4HandicapsInfo which reduces the AI bonuses too. What are you talking about, Mutineer?
He did new Civ4HandicapsInfo only after we demonstrated to him it in our deity game.
It is only example and does not remove the point:
When he made global changes he did not look on global results of his changes or why his changes improve perfomance. A baby can undestand that when AI upgrade units for allmost 0 the more units AI build the more AI exploite it bonus.
 
Both Khael and Blake did not understand game dynamic and balance issues. Blake better AI was good when he optimize city placement, city development, et.., but then he went into direction of exploiting AI bonuses more and increasing AI cheating. Like making AI produce more units just were using AI ridiculous upgrade bonuses more. His idea to improve money management was good, but he include ability of AI to hide even more Money form player, making money useless in trade, the same like forts were useless in Vanilla/warlords. In short, he just make AI use cheap money better, making it to cheat more.

I think you've missed the point of BetterAI.

The point of the Blake AI was to make it so that the AI didn't need the bonuses it recieved due to difficulty level - to make it so that the AI didn't need to cheat to be competitive. It was never designed to coexist with the AI bonuses that already existed. It was designed to make them unnecessary.

The idea behind hiding money from the player in the diplomacy screen was sound. This was money that the AI wasn't going to trade anyway. Unlike technoloiges (which can be redded out), money all appears as one so there wasn't any simple way (that I know of) to make it distinct.

It all come from narrow vision of the game and ignore balance and fun issues. What is fun when AI see and can demand all your gold, but can have 2K gold when you can trade your tech only for 80 gold?

This is exactly equivalent to the AI being able to demand a technology you don't intend on trading or demanding that you join them in a war. There isn't a game mechanic which allows you to read out such options in the way that the AI can so the AI can ask you for anything. Your issue is with diplomacy in general - not the Blake AI

As far as I'm aware FFH is a scenario and won't be part of the main game.
 
Idea of Hiding money in trade screen is NOT sound. It is only good because currently it cost mach more to buy tech by gold then amount of beakers needed to research tech. Insted of inventing artificial methods of hiding information from player and limiting player options, information to which AI has full access and option AI has access. Insted of that it is Mach betetr to balance use money in trade, buy increasing value of money in trade.

I can undestand AI protecting some money in order to avoide to become bancrupt by crafty player, but I do not undestand AI hiding 95% of money.
Global balance solutions that do not reduce player options are allways a better solution.
 
Sooooooooo somehow the agriculture bonus is going to seep out of FFH and into the main game by some sort of electronic osmosis?
It would be especially incredible given that the FFH scenario is apparently based on FFH 1, before the agriculture food bonus was introduced.
I agree that the civic is overpowered in the mod, but it's a mod and not the main game, and you don't have to play it. It certainly doesn't give you the right to trashtalk someone who has put an immense amount of unpaid work into providing top-notch optional extra content for this game. Pull your head in.
 
From what I gather from playing with the Blake AI mod a bit...it seems entirely worthwhile to have an AI that is smarter than to have one that requires the bonuses.

Mutineer, you really don't seem to understand that the enhanced AI isn't meant to coexist with the cheating bonuses the AI receives. It is meant to make the AI good enough that it doesn't NEED the bonuses...however, since the bonuses were not taken out of the game previously, a smarter AI will obviously exploit those bonuses better and more often.

Why not wait and test out the AI yourself when BtS ships, rather than bashing the work of someone who has done a tremendous amount of AI work on this game?
 
I am sorry, but FFH included in BTS, so it is fair to discuss it here.
Of course you can discuss it here. It would be more useful in the thread about this very topic in the ffh forum (where some of us are trying to persuade the ffh team of exactly the same thing), but whatever. But you're way the hell out of line throwing around personal insults about people because you don't happen to like the entirely optional mod that they've worked tirelessly on, without pay, for our benefit.
 
The senario is not based on either FfH I or II; it is a prequel to them both. It is supposed to play a little like an RPG, with the player playing as the legendary magical hero Kyorlin and controlling a small number of units which are individually much more important than any in vanilla,of even in FfH. Since it is set in an Ice age, where the climate is not well suited for farming, I doubt that agriculture will play much of a role (it might not even exist).

ps. there is no h in Kael.
 
Share Mutineer's concerns about the later "Better AI" improvements, but am putting my faith in the playtesters at Firaxis. Also, regardless of what one thinks of Blake's changes, I think he deserves a lot of respect for his efforts and none of the derogative language that is often used in the discussion of his work.
 
Does the better AI really hide 95% of its money.

To be fair Mutineer your written English is pretty poor. You may have some good points, but I feel your command of the English language is just too poor to discuss the finer details of the AI, hence why you have a lot of people disagreeing with you.

When I started to read your post my initial reaction was that you were an idiot, but after reading through I think you may have some points but Im not sure what, as I find you language very confusing.

Are you suggesting that Blake has made the AI rely more on its upgrade bonus ?
Because the AI can still cheaply upgrade units (even with the new handicaps) it is valuing commerce more than production ?
Currently this is a good tactic as it allows the AI to quickly upgrade its army but it will be harder to reduce the handicaps in the long run, because the AI does not produce good production cities.

Are you suggesting that Blake is just fitting the AI to the handicaps file rather than producing an AI that could play well with no handicaps ?
 
Please wait for BtS to come out before starting to rant, it would makes much more sense...

Blake did great things for the AI. He greatly improved the governors, he made it use better war strategies... The game is much funnier and challenging with BetterAI, and the AI uses less bonuses. I just made an 'unofficial' modded version of BetterAI (for more AI agressivity), so I know what I'm talking about.

Blake removed many of the {isHuman} tags in the code which made the AI behave differently with humans, and he decreased greatly the AI bonuses, so Mutineer's rant doesn't make sense.

There's nothing to be concerned about, you can trust him, he certainly know what he does. I would be very surprised if the AI didn't feel smart. I'm pretty confident that a guy like Blake can code one of the best AIs ever released, especially since this time he's free to change everything about the AI.

Mutineer looks like a jealous child to me. Hopefully he will make a better and funnier AI than Blake's. If he does, I'm pretty sure we'll all play with his mod (I certainly will).
 
To be fair Mutineer your written English is pretty poor. You may have some good points, but I feel your command of the English language is just too poor to discuss the finer details of the AI, hence why you have a lot of people disagreeing with you.

Your English isn't better, so I wouldn't call someone else on this if I were you. Mine own is far from perfect, but if you go around and critisize other people's English you should make certain that your own is pretty flawless.

Other people say that Blake actually make the AI rules deviate less from Player rules, which would be a good thing. I'll simply have to try it out sometime.

On Topic : I never used the mods, so I can't really say anything. If mutineer describes things correctly I would have to agree. Farms are fine as they are and I agree that anything that makes the AI rulewise more unlike the player is bad. Hiding more of the gold certainly falls into that.
 
The thing is, when the AI is made we are stuck with it.

Vigorous debate about it is a good thing so the developers can keep refining it.

Not many people play at these high levels and understand the mechanics so deeply like mutineer and Jorunkun.

We need this level of discussion.
 
Please wait for BtS to come out before starting to rant, it would makes much more sense...

Not really, since he will have spent money on that.
 
Not really, since he will have spent money on that.

Absolutely not. He doesn't have to spend money, he just has to wait for the opinions of the people who bought BtS...

Now, he talks about something :
- we don't even know since it's not out
- that can't be changed right now (until future patches) since the dev is finished and the game is about to go gold
- we will be able to change later the way we want with the SDK should it be necessary

:lol:

My guess is Mutineer simply would have liked to be part of the Firaxis team this time like Kael or Blake, hence this pointless rant.
 
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