gdwitt
Prince
What is the purpose of this in CEC Start:
UPDATE Buildings
SET Cost = ROUND((Cost * 1.8) / 10, 0) * 10
WHERE Cost > 0 AND NOT BuildingClass IN (
SELECT Type FROM BuildingClasses
WHERE (
MaxGlobalInstances = 1
OR MaxTeamInstances = 1
OR MaxPlayerInstances = 1
It appears to make buildings more expensive to construct.
If so, then why then do we make them 50% less expensive in handicaps?
Or does this just refer to maintenance costs?
If this is for the humans player, why not just put it in handicaps as construct %?
UPDATE Buildings
SET Cost = ROUND((Cost * 1.8) / 10, 0) * 10
WHERE Cost > 0 AND NOT BuildingClass IN (
SELECT Type FROM BuildingClasses
WHERE (
MaxGlobalInstances = 1
OR MaxTeamInstances = 1
OR MaxPlayerInstances = 1
It appears to make buildings more expensive to construct.
If so, then why then do we make them 50% less expensive in handicaps?
Or does this just refer to maintenance costs?
If this is for the humans player, why not just put it in handicaps as construct %?