Why is a medieval unit beating the crap out of my guerrilia?

LLXerxes said:
Dell only got to 10k only a month or two ago, but I don't see how it is your business.

I don't see how its your business, its an innocent question and Dell can choose not to answer. I don't need to read your bad attitude.
 
I'm still blaming exam stress... When you are reading articles online its very easy to get distracted...
 
Have you Heard of HP Bonuses in the Editor, That's what they're there for. I use them All the Time, end this sort of stuff doesn't happen. I would suggest you use 1 HP bonus per era, or wheneever you feel like it's appropiate, For Example if it's a mechanized unit I would add like four or five HP bonus.
 
I agree with ronok anything can happen in this game but I agree it is really anoyying when that happens.
 
Civ2 didn't have this problem to this degree when it had firepower. Stuff like this is also the reason most companies use normal distribution when doing their RNG. I remember AoW2 having this problem as well before the developers added normal distribution and made it more reasonable.

I agree about having a fighting chance when you are a few techs back. However, when you are a lot of techs back, it's really ridiculous for a unit to do well against another unit that is more than an entire age ahead in terms of technology. 1% chance of a spearman to beat modern armor is 1% too much. Civs should upgrade their troops every age or so and not leave them around unupgraded and expect them to do some damage.
 
I agree that firepower helped alot in civ2 and it would probably help if they reintroduced it.

also for realism and gameplay sakes if they made the units more powerfull and then fill in the gaps inbetween with less powerful units. people would probably feel more comftorable with their mark iv tank losing to cavalry then their sherman tank losing to cavalry. plus it may add some more realism as empires lose their power as new technology comes along and outdates their similar units. like when the roman legions lost their power when the barbarians they fought got similar technology. hmmm...well that was a badly expressed thought, but maybe i got my point across.
 
I just lost 2 4-bar riders attacking a medieval infantry with only 1 bar left on a jungle terrain. Chance of that happening, if I computed correctly, is 0.0011%. :mad:
 
Waldoa and Dell19 are BOTH right.

Everyone knows that when a war happens between 2 civs and there is a huge gap in technology between them, the advanced one simply thrashes the backward. The only way the underdog can resist is guerilla warfare.
BUT after all this is a game, and playability is always more important than realism.
HOWEVER, blatantly ridiculous outcomes (like a trireme sinking a BB) should be prevented. And that would be easy to implement: for instance, each unit could have a "tech rank" associated to it, and when the difference between ranks would be too huge, the weaker unit COULD evade enemy fire, but not win the battle.
The bomber can always miss the spearman. The galley can evade the BB if the fight happens during a cloudy night and the BB has no radar. But there is no way the ancient units could kill the modern ones. I think implementing a possible "status quo" outcome would be a simple way to avoid absurd battle results and still give the underdog a (slim) chance to survive a few turns, until he gets to upgrade his troops.
 
andrewlt said:
I just lost 2 4-bar riders attacking a medieval infantry with only 1 bar left on a jungle terrain. Chance of that happening, if I computed correctly, is 0.0011%. :mad:

Medieval Infantry is DOMINANT!!! ;) See my avatar! :D

Fear the MACE! :hammer:
 
waldoa said:
I see it differently than a lot of you. No spearman or medieval unit should be beating mech inf. because

There are examples in history of this not necessarily being the case. Perhaps not as crazy as a spearman beating a mech inf, but certainly the British at Khartoum and Isandlwana, and the Italians at Adowa were all surprised what a primitive army could do when it had numbers and ferocity.

OR: just repeat to yourself, "It's only a computer game; I should really just relax." ;)
 
dgfred said:
Everyone should know the Medieval Infantry can :hammer: all!!! ;) . Look

at my avatar! :lol: :D :mischief: . Fear the ball and chain! :evil:

Plus it looks so cool while fighting. Have you ever seen a MedInf/MedInf battle? It's really fun to watch (HUUAAAAG! HEEEERG!).
 
Here's an idea...why don't you see how often a 1 hp Med Inf beats your guerilla? Try bombarding, I always get mad at the randomizer, so I just bombard a lot. Think of it as "Evening the odds." Also, your losing is probably explained by the AI having at least the heroic epic and probably the military academy, too. They both have impact on the effectiveness on units.
 
Geofflightning said:
Also, your losing is probably explained by the AI having at least the heroic epic and probably the military academy, too. They both have impact on the effectiveness on units.

No, they don't.
 
Combat calculators have both as Heroic Epic and Military Academy as factors in determining the outcomes. Check around if you don't believe me.
 
Geofflightning said:
Combat calculators have both as Heroic Epic and Military Academy as factors in determining the outcomes. Check around if you don't believe me.

I didn't think they did anything with combat calc :confused: -- only the HE
will give you greater chance of promotion in battle and MA will allow building
of Armys :scan: .
 
The military academy only effects battles involving armies (and only in C3C). I don't remeber if the heroic epic has any impact. For normal unit against unit combat it's the attack factor against (the defense factor X any terrain X city modifiers).
 
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