Why is my economy tanking?

First off, I have not, and will not be messing with Inflation calculations.

Inflation is in Civilization so that you don't get runaway gold income in the later game, and so that larger civilizations don't way outearn smaller civilizations. For the most part, it works fairly well. I would look to other problems (lack of cottages, expensive civics, high city maintainance) for your money woes.

As for the accuracy, 243% inflation is relatively low. In the United States, the inflation from the year 1913 to 2009 is 2085.2%. (I blame our government's run-away spending and minimum wage laws).

:yup: Seigniorage is nasty, also keep in mind that it isn't possible for a civ's economic output to grow as fast as in RL
also the worst inflation the US had was in the 70s because of Nixon and Ford (though Jimmy Carter had SOME to do with it, not as much as people say)

PS your number reflects compounded interest, while civ doesn't so keep that in mind
 
the only thing that annoys me about infation is that there is no explanation how this mechanism works and what influences it. but except for that it does it's job pretty well.
 
As for the accuracy, 243% inflation is relatively low. In the United States, the inflation from the year 1913 to 2009 is 2085.2%. (I blame our government's run-away spending and minimum wage laws).

Actually the US's inflation had been relatively low during that period, with the exception of stagflation in the '70s. Even then, the US never experianced hyperinflation during that period and normally kept inflation levels down to the low-mid single digits, which is pretty good.

Sorry to get off track, if you want to debate economics in another forum I'd be more than happy to.
 
Founding Confucianism and capturing between one and three holy cities makes life easier for me.

I can't even imagine my economy without at least 3-4 shrines :)

For me it is hard to say if one should go for food ----> merchant specialist, or for cottages. Keep in mind, that villages and town give you much more science, while merchant specialist gives you straight :gold:

Lately I came to conclusion that fast city growth, and working more tiles as a result should be priority rather than having more specialist in your cities.
 
when it gets later game I usually rush buy all the production buildings then get them to do the food buildings
 
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