UN should not / not merely be a means of diplomatic victory, but become another diplomacy platform, eg, on which civs can vote to force an invading civ to stop her war, or collective embargo on invader.
I think it is very important to make UN not (or not only) a Great wonder which allows a diplomatic victory but also another diplomatic stage. I understand this may have been pointed out millions times already, but i want to point out why it is that important. (Of course, it might have been pointed out earlier too)
I think military conquest of the whole world is easy in the present game of Civ3 and its PTW. If you are already dominant in military sense in ancient and middle ages, it is not difficult to conquer the whole world in the industrial and modern age. This makes the game boring - the victory is determined early in the ancient and middle ages.
Therefore, the function of the UN should be: after the establishment of an UN, anyone who wish to wage a war must have aquired a majority vote. If she failed to and insisted to wage that war (like what US did), the player who built UN can decide to punish the warmongoer in certain ways, namely:
to force all UN members (all civs) to declare war on her;
to force all UN members to embargo her.
Imagine, in real today's modern world, the US just can't conquer all countries and rule the whole world simply because she has the largest and strongest army!!
Having this mechanism, strong military civs are forced in the modern age to achieve types of victory other than conquest.
I think it is very important to make UN not (or not only) a Great wonder which allows a diplomatic victory but also another diplomatic stage. I understand this may have been pointed out millions times already, but i want to point out why it is that important. (Of course, it might have been pointed out earlier too)
I think military conquest of the whole world is easy in the present game of Civ3 and its PTW. If you are already dominant in military sense in ancient and middle ages, it is not difficult to conquer the whole world in the industrial and modern age. This makes the game boring - the victory is determined early in the ancient and middle ages.
Therefore, the function of the UN should be: after the establishment of an UN, anyone who wish to wage a war must have aquired a majority vote. If she failed to and insisted to wage that war (like what US did), the player who built UN can decide to punish the warmongoer in certain ways, namely:
to force all UN members (all civs) to declare war on her;
to force all UN members to embargo her.
Imagine, in real today's modern world, the US just can't conquer all countries and rule the whole world simply because she has the largest and strongest army!!
Having this mechanism, strong military civs are forced in the modern age to achieve types of victory other than conquest.