Evie
Pronounced like Eevee
There's arbitraryness in all things, but there is to me a clear distinction between arbitrary ways of determining the winner once the game reach a natural end point ; and arbitrary end points for the game. I can accept the former ; I despise the later with a vengeance.
"One or more of the players are no longer contained on the game board and we would need a whole new game board for them to keep playing" is a natural end point. (Space)
"There is only one competing player left in the game" is a natural end point (Conquest)
"We've reached the end of the time frame the game represent." is a natural end point - at that point (or roughly around then) you should have only future techs left to research. (Time/Score)
Stretching the game past any of those points is stretching the game beyond what it's built to handle ; players can do so at their own risk if they want (that's the one more turn button), but within limits only. So it make sense to have an end point there, and calculate a winner, if a winner must be calculated.
But the game ending because somebody built a world fair, or somewone built a bank? Yeah, no, I'm not okay with that kind of arbitrary end point. And that's what all those other victoryc onditions are: arbitrary end points, which do not reflect any inherent limits of the game mechanism, but just the desire to have some sort of victory conditions for players who don't want to wait for the score victory.
"One or more of the players are no longer contained on the game board and we would need a whole new game board for them to keep playing" is a natural end point. (Space)
"There is only one competing player left in the game" is a natural end point (Conquest)
"We've reached the end of the time frame the game represent." is a natural end point - at that point (or roughly around then) you should have only future techs left to research. (Time/Score)
Stretching the game past any of those points is stretching the game beyond what it's built to handle ; players can do so at their own risk if they want (that's the one more turn button), but within limits only. So it make sense to have an end point there, and calculate a winner, if a winner must be calculated.
But the game ending because somebody built a world fair, or somewone built a bank? Yeah, no, I'm not okay with that kind of arbitrary end point. And that's what all those other victoryc onditions are: arbitrary end points, which do not reflect any inherent limits of the game mechanism, but just the desire to have some sort of victory conditions for players who don't want to wait for the score victory.
Some possible Civ transitions are limited (Greece can go into A or B. not all) there will be a very limited number of "must play" Civs. To show it on hard numbers we must wait for more info about Civ transitions.