acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,496
Is there any real benefit for settling cities on a continent different to the one you started on?
Obviously there is if there's a continent split next door to you. Just walk a settler across a few tiles and, bang, profit. But usually settling cities on a foreign continent (both actually settling or by conquest) is a massive palaver. Is it worth the effort?
Some thoughts:
- some civs get boosts to having cities on another continent. So, bully for them.
- access to strategic resources. Probably not worth it for horses or iron - by the time you settle the city horsemen, swordsmen will be too late. I can usually find coal or oil in my empire somewhere, so that's not a thing. So, maybe for Niter? But that's only one city.
- access to unique luxuries, which you might be able to sell for gold. Meh.
- access to unique luxuries, which boost your amenities - but there are surely easier ways to boost amenities?
- settling near natural wonders - but I find these are only useful in the early game, which is not when you'll be settling foreign continents.
- you can send traders to civs on the foreign continent without having your trader travelling over water from your original continent, and therefore without getting pillaged by barbs.
- there are some cards which boost gold for colonial cities (ie cities in foreign lands). But, my guess is those cards only really make sense when you have lots of colonial cities and less, uh, not foreign cities. Because if you had lots of not foreign cities, wouldn't you just run commercial hub adjacency cards?
Obviously there is if there's a continent split next door to you. Just walk a settler across a few tiles and, bang, profit. But usually settling cities on a foreign continent (both actually settling or by conquest) is a massive palaver. Is it worth the effort?
Some thoughts:
- some civs get boosts to having cities on another continent. So, bully for them.
- access to strategic resources. Probably not worth it for horses or iron - by the time you settle the city horsemen, swordsmen will be too late. I can usually find coal or oil in my empire somewhere, so that's not a thing. So, maybe for Niter? But that's only one city.
- access to unique luxuries, which you might be able to sell for gold. Meh.
- access to unique luxuries, which boost your amenities - but there are surely easier ways to boost amenities?
- settling near natural wonders - but I find these are only useful in the early game, which is not when you'll be settling foreign continents.
- you can send traders to civs on the foreign continent without having your trader travelling over water from your original continent, and therefore without getting pillaged by barbs.
- there are some cards which boost gold for colonial cities (ie cities in foreign lands). But, my guess is those cards only really make sense when you have lots of colonial cities and less, uh, not foreign cities. Because if you had lots of not foreign cities, wouldn't you just run commercial hub adjacency cards?