When archers/siege (pre artillery) can't!
This is completely insane!
Typical example:
Say you have a 3 tiles in a row:
city (garrisoned by swordsmen) - hill - plains (occupied by trebuchet)
trebuchet can't fire at city, but city CAN fire at trebuchet. In order to fire, trebuchet must move onto hill, where it will get wiped by swordsmen
Its 'bearable' if there are multiple paths to siege the city, but when its block by coast etc, this becomes a nightmare when trying to take a high defense city!
It wouldn't be so bad if city couln't fire either, but it can, which is just... inexcusable bad design on the ranged combat system!
This is completely insane!
Typical example:
Say you have a 3 tiles in a row:
city (garrisoned by swordsmen) - hill - plains (occupied by trebuchet)
trebuchet can't fire at city, but city CAN fire at trebuchet. In order to fire, trebuchet must move onto hill, where it will get wiped by swordsmen
Its 'bearable' if there are multiple paths to siege the city, but when its block by coast etc, this becomes a nightmare when trying to take a high defense city!
It wouldn't be so bad if city couln't fire either, but it can, which is just... inexcusable bad design on the ranged combat system!
