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UB1 - Ostrog (replaces Bastion Fort)
Unlocked at Navigation
Standard costs and maintenance
+3
12 City Strength (+2)
+4 Damage Reduction (up from +2)
Indirect Fire on City Strike
+2 Production and +2 Gold onCamps, Mines, Lumber Mills, and Strategic Resources
Garrison heals 5HP regardless of action
Enemy Units expend all Movement when entering land territory owned by this City
+10% Military Supply from Population (+5% if supply rework passes)
-5% Empire Size Modifier for Unhappiness from Needs
Yields on improvements are already on Pogost. This focuses more on strategic resources instead. It's still a net loss on yields so I put 2 more damage reduction to compensate.
I've also considered giving attrition damage (2 or 3 per turn) to each land tile owned by the city, but I'm not sure if the AI can handle that.
UU2 - Licorne (replaces Field Gun)
Unlocked at Rifling
Standard costs
17 45 (+5)
No Defensive Terrain Bonuses
Siege Engine
Siege Inaccuracy
Indirect Fire
Cover I
Moves at Half-Speed in Enemy Territory
Can Move After Attacking (Lost on upgrade)
Grapeshot (+33% Combat Strength when attacking Melee and Gunpowder Units.)
The current Licorne is insane. It unlocks earlier when Tercio is the main infantry unit, and completely decimates them while tanking at least one hit (even with a bit of flanking) because of the +50% bonus, if they can catch up at all. It also naturally resists ranged by being a siege unit, so the only weakness is Lancer, which requires tech parity with Russia, a civ with a Science focus.
The proposed version pushes back the unlock to Rifling, re-adds the half speed in enemy territory, and nerfs Grapeshot so it only negates Siege Inaccuracy (-33%) against Melee and Gunpowder units. Nonetheless, with 45 base RCS it's still going to do a large chunk of damage against Fusiliers, especially in open terrain. Lancers remain a counter, but not as much.
(8-36) 4UC Russia
This is a thread for discussing the addition of 2 more unique components to the Russian civilization.
forums.civfanatics.com
[DLL] - (8-NS) 4UC - Russia - UB's changes, New Cossack Promotion
Current Pogost UB: UB - Pogost (replaces Customs House): Available at Guilds 350 :c5production: Production Cost +2 :c5culture: Culture and +2 :c5gold: Gold Gains +2:c5science: Science at Banking Gains +2:c5food: Food at Economics Gains +2 :c5production: Production at Railroad Gains +2:c5faith...
forums.civfanatics.com
[DLL] - (8-NS) Russia - Hermitage UNW and Ostrog rework
Problems: Pogost itself strongly associated with a Cemetry Proposed pure yields seems to be boring Russia should have a cultural spike around 19th Century -- Ostrog as Bastion Fort is anachronistic Proposal: Hermitage UNW (Royal Collection replacement) instead of Pogost Common traits: +2...
forums.civfanatics.com
[DLL] - (8-NS) 4UC Russia | Changes to Pogost and Ostrog
https://forums.civfanatics.com/threads/8-36-4uc-russia.690004/ Russia's buildings have been identified as boring by some, and relatively weak by others. Their performance in the AI test games indicates that they need a boost. As a popular civ for players due to the unique strategies enabled by...
forums.civfanatics.com
(8-WD) 4UC Russia | Changes to Ostrog
Russia's buildings have been identified as boring by some, and relatively weak by others. Their performance in the AI test games indicates that they need a boost. As a popular civ for players due to the unique strategies enabled by their UA, my foremost intent with these buildings is to maintain...
forums.civfanatics.com
(8-36b) 4UC Russia - Licorne Nerf
Base Proposal: https://forums.civfanatics.com/threads/8-36-4uc-russia.690004/ Current UU: UM - Licorne (replaces Field Gun): Available at Metallurgy 900 :c5production: Production Cost 2 Range 2 :c5moves: Movement 17 :c5strength: CS, 40 :c5rangedstrength: RCS Siege inaccuracy "Cover I" "bonus...
forums.civfanatics.com
UB1 - Ostrog (replaces Bastion Fort)
Unlocked at Navigation
Standard costs and maintenance
+3
12 City Strength (+2)
+4 Damage Reduction (up from +2)
Indirect Fire on City Strike
+2 Production and +2 Gold on
Garrison heals 5HP regardless of action
Enemy Units expend all Movement when entering land territory owned by this City
+10% Military Supply from Population (+5% if supply rework passes)
-5% Empire Size Modifier for Unhappiness from Needs
Yields on improvements are already on Pogost. This focuses more on strategic resources instead. It's still a net loss on yields so I put 2 more damage reduction to compensate.
I've also considered giving attrition damage (2 or 3 per turn) to each land tile owned by the city, but I'm not sure if the AI can handle that.
UU2 - Licorne (replaces Field Gun)
Unlocked at Rifling
Standard costs
17 45 (+5)
No Defensive Terrain Bonuses
Siege Engine
Siege Inaccuracy
Indirect Fire
Cover I
Moves at Half-Speed in Enemy Territory
Can Move After Attacking (Lost on upgrade)
Grapeshot (+33% Combat Strength when attacking Melee and Gunpowder Units.)
The current Licorne is insane. It unlocks earlier when Tercio is the main infantry unit, and completely decimates them while tanking at least one hit (even with a bit of flanking) because of the +50% bonus, if they can catch up at all. It also naturally resists ranged by being a siege unit, so the only weakness is Lancer, which requires tech parity with Russia, a civ with a Science focus.
The proposed version pushes back the unlock to Rifling, re-adds the half speed in enemy territory, and nerfs Grapeshot so it only negates Siege Inaccuracy (-33%) against Melee and Gunpowder units. Nonetheless, with 45 base RCS it's still going to do a large chunk of damage against Fusiliers, especially in open terrain. Lancers remain a counter, but not as much.
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