Clown2TheLeft
Prince
Dida said:However, this removes an important diplomatic device.
True enough, and being as the rest of diplomacy has already been removed, there'd be even less point in engaging in it.
Later!
--The Clown to the Left
Dida said:However, this removes an important diplomatic device.
Clown2TheLeft said:Oh... so you couldn't use any of your units thoughout the entire game, not just the end? Yeah. That makes sense.
Later!
--The Clown to the Left
joasoze said:I also feel that the speed of the final 1/3 of the game on Epic is too rapid. If someone could just make a mod for just this problem or point in the direction of the settings that I have to change for this I would be a happy puppy (or thereabouts)![]()
I think that the price of everything in the endgame should be a little higher (can Inflation be ajusted to achieve this?), and I think that the research speed should be adjusted quite a lot.![]()
Clown2TheLeft said:Weasel:
I do this because his statement regarding the pace of the game made no sense to me.
He said that the end-game has techs flying by, with new units popping up at every tech, ultimately causing a race for the spaceship.
Then he goes on to say that he likes that (?) and wish the rest of the game was the same (!). I fail to see how this could be enjoyable.
Clear?
Furthermore, I responded to what he said--I didn't get personal with uneducated character assessments of the original poster. I didn't insult him, didn't call him names. Your admonishments to engage in civilized discourse kind of lose steam when you engage in a lower level of banter than anyone else has expressed on this thread thus far.
So.
Do you want milk and sugar with your nice big cup of STFU, or do you take it straight?
Later!
--The Clown to the Left
homan1983 said:But from Industrial onwards, the tech pace is like 2-3 turns, and almost every tech gives a new unit. So we cannot use any of our units, it just becomes a race to build the spaceship.
I actually LIKE the pacing, thats why I'm here: to ask the developers who may read this to make end-game the same pace as the beginning.
Clown2TheLeft said:Oh... so you couldn't use any of your units thoughout the entire game, not just the end? Yeah. That makes sense.
Dairuka said:It feels fast to people, because they're still used to the previous Civilization games.
It's natural for humans to fear and hate change.
homan1983 said:I would REALLY STRONGLY feel that having this fixed by firaxis will let it gain "widespread" acceptance and provide uniformity in the rules that people use to play their games.
Bunion said:I tried everything I could to get the last guy from pleased to friendly but it just didn't happen.