Why we have useless Ice block tiles....

we actually get oil source sometimes but the game should have a new unit like an icebreaker to carry land units across the poles and moves can be limited to ONE like mountains.
 
we actually get oil sources sometimes but the game should have a new unit like an icebreaker to carry land units across the poles and moves can be limited to ONE like mountains.
 
- I always assumed that an open terrain tile next to water was a "beach" tile.

- and the one thing I loathe about ice is it makes circumnavigation on a normal-size continents map very difficult. "Gasp! A passage to the new world! Oh wait. Ice. Can't go that way, hyuck hnyuck!" I mean, was the historical age of discovery really hampered by ice that much?! Please...
 
It totally was. Look up the history of the Northwest Passage, or rather the lack of history that had Europeans pulling their hair out for hundreds of years. :lol:
 
- I always assumed that an open terrain tile next to water was a "beach" tile.

my dear a terrain next to water can be a tundra, a desert, a river, forest, jungle as a coast but never a beach nor a cliff.

what i meant with useless ice blocks was the fact we cant to do anything with it so the word useless, i didnt meant the ice terrains, but the small icebergs we find, and in history those werent a problem at all to phoenicians, greeks, italians, portuguese, venitians, egyptians, etc etc....
 
could had been the same size as oasis and lakes, we could have a small tile of sand near the sea providing tourism (which appear in this expansion), and beachs and tourism are very related.

oases aren't a base terrain type, and lakes are much bigger than beaches. let's say a tile represents 50 miles on a map (that'd be something like a continent on a standard size map). having the great lakes (in north america) each take up one or two tiles would make sense because they're about 50 miles wide. beaches, on the other hand, are closer to 50 feet wide, or, 1/5000 of the width of the tile.

i think you're saying that you want beaches to be a terrain feature like jungles. but, again, jungles and forests can be hundreds of miles wide.

considering all this, what are you suggesting is the proper frequency of the beach along the coast of a continent. or, say, where would you place beaches on north america or europe on a standard size map? and what do you suggest as the tile yield?
 
oases aren't a base terrain type, and lakes are much bigger than beaches. let's say a tile represents 50 miles on a map (that'd be something like a continent on a standard size map). having the great lakes (in north america) each take up one or two tiles would make sense because they're about 50 miles wide. beaches, on the other hand, are closer to 50 feet wide, or, 1/5000 of the width of the tile.

i think you're saying that you want beaches to be a terrain feature like jungles. but, again, jungles and forests can be hundreds of miles wide.

considering all this, what are you suggesting is the proper frequency of the beach along the coast of a continent. or, say, where would you place beaches on north america or europe on a standard size map? and what do you suggest as the tile yield?

yeap you said more or less what i meant with this thread, i said the yield to be suggested with tourism (which appears in BNW) and money, beaches could appear randomly like any other terrain, and could appear in some parts of the coast, just a half hexagon (a full hexagon square is the normal size of a type of a yielded terrain), now beaches could be improved or not like oasis, the same could be with cliffs near coast which could be worked as mountains next to water.
 
It totally was. Look up the history of the Northwest Passage, or rather the lack of history that had Europeans pulling their hair out for hundreds of years. :lol:

Indeed look what happened to Henry Hudson in 1611. After sailing around the arctic for a year being blocked by ice his crew mutinied and left him in a row boat in what is now Hudson Bay Canada.
 
Indeed look what happened to Henry Hudson in 1611. After sailing around the arctic for a year being blocked by ice his crew mutinied and left him in a row boat in what is now Hudson Bay Canada.

...Which is the bay around which the Hudson Bay company sprung, a company that still exists to this very day. :crazyeye:

That would make for quite a crazy random-event for Civ VI. :lol:
 
yeap you said more or less what i meant with this thread, i said the yield to be suggested with tourism (which appears in BNW) and money, beaches could appear randomly like any other terrain, and could appear in some parts of the coast, just a half hexagon (a full hexagon square is the normal size of a type of a yielded terrain), now beaches could be improved or not like oasis, the same could be with cliffs near coast which could be worked as mountains next to water.

there are no "half hexagons" strategically in civ V. there are only base terrains and terrain features (and natural wonders). i think you're saying that you want beaches to be a terrain feature, which would be fine - terrain features can stack. however, the question is what would be the frequency of beaches occurring? if beaches are very common, then the amount of bonus gold and tourism would be too much. if the frequency is too little, it won't resemble the real world, which is the reason you want to add beaches in the first place. for example, i'm from the US. in the US, not counting alaska, there are well-known beaches on almost all, if not all, 50 mile lengths of coast.

that's why there isn't a beach terrain feature in civ V.
 
I honestly don't see any strategic value for "beaches" As others have pointed out, beach is small compared to what a tile is. You typically don't have 100 miles of beach near a shoreline. I think coast meeting land describes this just fine. I also don't see why beach should get a tourism and gold bonus anymore than many other terrain features. This is why the ma..(totally blanking on the name of the polynesia statues) have to be on the coast. They are representing beach and tourism that comes with it.
 
you dont understood what i meant, the frequency of having beaches could be the same frequency of having any other terrain, like desert, tourism and gold could be too much? then we could remove gold and stick only with tourism, because beaches brings tourism, jungles give research isnt that too much? the same could apply for beaches, when I refer beaches i dont refer those tiny lines of sand but huge ones that could fill a hexagon terrain (as there isnt a half hexagon).

And when I refer ice blocks, Im refering to icebergs and not ice terrain, so I dont know where you find oil in those icebergs.
 
I heartily disagree with beach terrain or tile features as proposed* (for the many reasons already mentioned) but the idea got me thinking: it might be interesting strategically if all coastal tiles had a "beach" or "cliff" assignation, letting units (dis)embark or not (yea for beaches, nay for cliffs). While not necessary by any means it could provide increased tactical depth. Thoughts?

*I could see atolls getting a +1 tourism at flight though.
 
my dear a terrain next to water can be a tundra, a desert, a river, forest, jungle as a coast but never a beach nor a cliff.

what i meant with useless ice blocks was the fact we cant to do anything with it so the word useless, i didnt meant the ice terrains, but the small icebergs we find, and in history those werent a problem at all to phoenicians, greeks, italians, portuguese, venitians, egyptians, etc etc....

Maybe because all of those civs you mentioned are in the mediterranean and never in their time they dealt with polar regions, apart from the portugese they not even settled to new world ??Of course Egyptians have no problem with non existant ice blocks :D
 
^ It also makes the map edge feel less "boxy".

It's a shame no Civ game has a true globe map, there could be a science race for North and South poles.
 
I think its important to keep Ice but would make it give a huge Science boost.

^ THIS. Imagine how cool it would be if there was also a higher incidence of archaeological dig sits on snow tiles at the edge of the map (perhaps there is, or by the process of elimination they will be the last frontier). There usually is some uranium out there somewhere too. I would love to set up science cities in the arctic, or as I like to call them, Secret Volcano Bases. There is nothing I enjoy more than settling an otherwise useless city in the arctic for use as a sub pen and nuclear missile silo.

It's a shame no Civ game has a true globe map, there could be a science race for North and South poles.

Civ 6 please!!! Globe maps, love that idea.
 
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