Gromblmompf
Chieftain
- Joined
- Oct 31, 2005
- Messages
- 87
I like windmills... first of all, they add some variety and secondly, they look pretty.
Getting 2 food out of a hill makes sense for some cities, especially if you build those windmills on a hill thats next to a river. Fully improved windmills gave a bigger net income (2/2/2) compared to a mine (1/3), tho you had the small chance of finding a resource with your mine. A fair tradeoff imho.
However, i feel that in FfH, they are vastly inferior to a mine, especially when you happen to have an earth node or two. In a recent game i played as Khazad with the Kilmorph Holy City, by turn 400 ALL my mines ad found a special resource... add the extra hammers from Arete and Blasting Powder and there is simply no reason anymore to build a windmill.
So either reduce the odds of earth mana finding extra resources or give windmills an extra food with a late tech...

However, i feel that in FfH, they are vastly inferior to a mine, especially when you happen to have an earth node or two. In a recent game i played as Khazad with the Kilmorph Holy City, by turn 400 ALL my mines ad found a special resource... add the extra hammers from Arete and Blasting Powder and there is simply no reason anymore to build a windmill.
So either reduce the odds of earth mana finding extra resources or give windmills an extra food with a late tech...