wierd game of civ 2

watto

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Nov 27, 2001
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Murray Bridge, South Australia
The other day i was playing civ 2 when a few weird things happened. The first was that the english reappeared after i enimilated them, the second was that the spanish started at the north pole and only had 2 settlers and no cities. The third thing was that the barbarians eliminated the egyptians.
Has anyone else had any other weird games of civ???
 
Did the English reappear as "English", or was it rather a new orange civ. ?
Obviously, the Spanish didn't want to build a city where there's no commodities.
Finally, if the Egyptians had left their last (or only) city undefended, the Barbarians took advantage of this to destroy or take the city. Without any city left, the Egyptians were wiped out !

It's not really weird in fact :
In the first case I assume your game allows the destroyed civ. to be respawned once.
In the second case I would say "Bad Luck" since the territory is not really playable.
Third case is surely because the barbarity is high (enraged hordes).
 
Originally posted by watto
The other day i was playing civ 2 when a few weird things happened. The first was that the english reappeared after i enimilated them, the second was that the spanish started at the north pole and only had 2 settlers and no cities. The third thing was that the barbarians eliminated the egyptians.
Has anyone else had any other weird games of civ???

When I go for a tech war game, I use barbarian tribes to my advantage since being informed of how and where they spawn up. I rush to devellop my main territory, then fortify my perimeter. The barbarians usually won't have any undevelloped territory to spawn on, so they'll attack my neighbors instead.
 
I have played games where the barbs eliminated a civ (which makes it easier to acquire those cities :borg: ), but no instances of the other things happening. I have seen the AI build fortresses on the glacier/tundra of the poles via land connected. But the AI doesn't use engineers to their full potential, so they never improve the polar land to make it sufficient for cities.
 
If you play on a small world, there is a good chance of somebody staring on the poles. You cannot settle on glacier unless it is a special (oil or walrus). If they have nowhere to settle, they stay nomads until you kill them.

The event you described are not unusual. The rebirth is just a toggle setting when you start (Allow civ to restart). I've seen the barbarians eliminate civs many times. Move in with a diplomat and bribe! Cheap cheap cheap!
 
I have noticed even on a large map, when I have taken most land mass with my cities, and there is one civ left besides me, and they never build a capitol city, they undoubtedly are on a pole. Kind of annoying that they don't build, they can build on tundra but they won't.
 
When I discovered Zimbabwe with my scout, in civ2 GOTM16, it was barbarian. Barbarian cities are great because they pester the other civs without any investment on your part. Sometimes if you time it right, you can empty an enemy city so barbarians walk in the back door. Then you go home merrily, knowing the barbarian-stuck civ will never thrive.

An empty city is irresistable to the AI. You can really tangle a pair of civs by setting up an out of place city capture for one. They'll never keep peace for long after that.
 
I would only do this at the start of the game though. Despite the fact that they seem to prefer fundy over advanced flight or something good, I don't like the AI having my techs. If I want to give away techs then I want to be the one to choose which ones! Losing a city is the worst way to lose techs as the AI gets to choose. With dips they always have pot luck and I've never ever seen an AI spy. :)
 
Originally posted by Titi
Did the English reappear as "English", or was it rather a new orange civ. ?
Obviously, the Spanish didn't want to build a city where there's no commodities.
Finally, if the Egyptians had left their last (or only) city undefended, the Barbarians took advantage of this to destroy or take the city. Without any city left, the Egyptians were wiped out !

It's not really weird in fact :
In the first case I assume your game allows the destroyed civ. to be respawned once.
In the second case I would say "Bad Luck" since the territory is not really playable.
Third case is surely because the barbarity is high (enraged hordes).

The english reappeared as the english and they were still orange and when I captured their only city, I had 2 cities called London so I named one London II.

Originally posted by Sodak
If you play on a small world, there is a good chance of somebody staring on the poles. You cannot settle on glacier unless it is a special (oil or walrus). If they have nowhere to settle, they stay nomads until you kill them.

The event you described are not unusual. The rebirth is just a toggle setting when you start (Allow civ to restart). I've seen the barbarians eliminate civs many times. Move in with a diplomat and bribe! Cheap cheap cheap!

The world was a medium map and I know i can prevent civs from restarting by unticking a box.
 
With dips they always have pot luck and I've never ever seen an AI spy.
The AI will build spies, however, and their main purpose seems to be to try and steal techs! In GOTM 17, my "Ally", the Sioux, had one city left (the only AI city, AKA "pet"), and out came a spy, which I surrounded with freight and units, and teh spy returned to the city, and I closed in around it. The only tech I had that they didn't possess was Fundy, and I'm sure they would have taken if from me, their ally, given the chance :).

The stupid thing they did was to start building a Structural when they only had one size 5 city, LOL. :lol:
 
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