croxis
Chat room op
a game played on 3D map will have much higher system demand than a game on 2D maps. This is not good, because the world size is already too big, and the game is already very demanding for most systems, if you play with more than the standard set of 8 AIs.
Going 3D will not help at all, as the in the case of Panzer General, I still play the first 2D simple PG that came out 10 years ago, and I played PG 3, in full 3D graphic for about 20 seconds.
First off gameplay and graphics arnt directly related. PG 3 was bad because of gameplay, not because of graphics (from my understanding anyways). Also 3d rendering is done by your graphics processor, NOT your main cpu. They will be independent of each other. Also the long time between turns is because of the number of units and cities the ai controls in later games. World sizes causes this. Now if the programers can get the Ais to preplan moves while the player conducts their turn then turns would go by much faster. Also the world is too big only if you play on that size. I play on smaller maps and I never suffer from long turns.
What will cause graphical slowdown is advanced effects and high polygons. Unlike total war ther wont be hundereds - thousands of units on screen, so more polygons can be afforded for more detailed sprites. Also some people are confusing real time 3d rendering with 3d movement. 3D rendering renders graphics in real time as opposed to pre-rendered 2d sprites that civ 1-3 uses.
Read trips post, he explains the 3d thing quite well.
