Will AI attack my would-be SoD with cats from its city?

jmas

I Can Has Imperium?
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I am playing my second Civ4 game (Vanilla, Warlord difficulty, FDR/Americans). I appear to be way ahead in tech (most significantly, gunpowder, nationhood, military tradition, astronomy, about to get rifling); I easily took out Vicky with knights and then cavalry. I'm over halfway to the domination land %; thought I was ready to gobble up Kublai Khan's land (I call him Kibbles), however ran into a potential snag. My invasion force just located a nearby city of his--size 14. It has a whopping +85% on defense vs. my cavalry (+125% as I recall vs. non-gunpowder units). That can be bombarded of course, but after facing fairly small stacks in Vicky's cities, I was struck by his large stack in the city, especially the siege. I didn't write down the exact count of units, but here's my estimate: :scan:

Me--7-8 cavalry, 7-8 catapults, 1 pike, 2 xbow, 1 longbow, 1 musketman (I have another musket holding a forest, roaded tile in Kibbles' land to deter possible counterattack; just realized I could pillage the road as an alternative), 1 horse archer (medic 1, that's what he's there for, suppose I could upgrade him). I can shortly bring up a mace and another xbow or two who are healing nearby, and could bring in a knight who's ready to promote to level 5 (whom I was hoping to keep alive in case I want to take the time to build West Point). I have a bunch of cities behind the battleground but it'll take time for more units to arrive; I could shorten it by going thru anarchy to Slavery and whipping, but I've really been liking CS. My cavalry (and most other units) mostly have Combat 1 and 2, a couple cavalry have C1 and Shock. My cats have CR1 & 2, as does the mace, who may be eligible for CR3 (or other promo).

Kibbles (in city)--7 catapults (I did take note of that exact number), 2 maces, 2 xbows, 1 injured (for now) pike, 1-2 longbows. Some of the cats definitely have Barrage I, I think some of the others have Accuracy. He's been favoring Combat for maces and some Shock and Cover (useless vs. cavalry of course). I think he may have a CG1 promotion on the longbows.

So when I looked at Kibbles' stack, I thought, if he attacks with his siege, maybe losing a few of them, then with his other units, he could possibly wipe out my whole stack! :eek: That prospect brought me up short after the "target practice" that was the war with Vicky. I searched this site but couldn't find info on whether to expect the AI to attack with siege from inside a city. I have hardly seen it do so--mostly they've waited there to die--but just a couple turns ago Kibbles did suicide a cat from inside the city vs. a lone cavalry unit (who was only hit by it once as I recall from the combat log, yet apparently came out of that battle at about 1/2 strength--I did not understand that, does an AI cat somehow do "collateral" damage to its main/sole opponent?) and then took out the cavalry (barely) with his pike.

Well I know I can just save the game and see what happens but thought I'd ask here if anyone can shed light on 1) whether to expect the AI to attack with its siege (and then other units for maximum effectiveness), 2) if so, what to do about it--I could wait to get several galleons built and attack amphibiously, and/or switch from Bureaucracy to Nationhood and draft as many rifles as possible, or even tech to my Navy SEAL UU, though I certainly didn't think that would be necessary with the lead I have in this game...or do something else you might suggest?

And by the by, what happened to that poor cavalry hit by the AI cat? :cry:
 
I just realized that maybe the reason my cavalry appeared to have 1/2 strength after the battle with the catapult was that the game halved the cavalry's strength instead of doubling the pike's strength to reflect its (the pike's) bonus? Please confirm if you know that this is how it works. Thank you!
 
OK, I decided to move next to the city and see what happens. Kibbles did launch his cats against me, 7 of them I think, in which case he brought up more, because there are still a couple left (none managed to withdraw in his first attack, though 2 did in an attack the next turn). I'm surprised my units didn't suffer more--maybe because of the size of my stack? I had a couple of screenshots but I encountered an issue. I think I'm done for tonight but may post them tomorrow. I did find out that Kibbles had a musket when he attacked with it--didn't even know he had gunpowder. Bombardment conducted--defenses went down pretty quick.

By the way, I noticed that the combat log said that 6 units were suffering collateral at a time but the "Combat Explained" thread Arathorn says that cats can only damage 5 units at a time with collateral?

Anyway, I'm learning a lot about the game and what to expect... Now if only I can learn to play *faster*--I've read TheMeInTeam's "Guide to Speed Civving" but I'm still learning and making sure I don't commit big errors, especially in invading! :)
 
Firstly it would of been quicker to save the game and just try it.

If you have cavalry they can move 2 squares so could attack before your main stack arrived. cavalry vs xbow or even pikemen with a 50-60% city defence bonus should still give pretty good odds for you.

If I had 7 cats in the city I would throw them against your stack as they will get destroyed easily in the city.
 
In general cats just bounce off rifles and cavalry. I think the strength difference is so much that the effect of collateral is pretty weak. I pretty much ignore cats at that point in the game. The AI usually throws them at you in ones and twos and it can't bring them from all around its empire like it can later with cannon and railroads. With that much of a tech difference you have far more to fear from a horde of knights - an AI with twice as many knights as you have cavalry can destroy your cavalry stack completely.
 
Thank you everyone for your input. I took that city without too much trouble...now the next time I play I will try to capture Beshbalik and then bring as many troops as possible to attack Karakorum which has a lot of units inside (14 or more maybe), while still leaving nearby Ning-hsia (which I captured) with enough defenders so Kibbles can't rush out and recapture it (I'm not sure if the AI is that savvy, but I'd prefer to avoid that happening).
 
Thank you everyone for your input. I took that city without too much trouble...now the next time I play I will try to capture Beshbalik and then bring as many troops as possible to attack Karakorum which has a lot of units inside (14 or more maybe), while still leaving nearby Ning-hsia (which I captured) with enough defenders so Kibbles can't rush out and recapture it (I'm not sure if the AI is that savvy, but I'd prefer to avoid that happening).

Attacking the capital first usually makes the job easier. Pending how deep the capital is into the Ai land.
 
Attacking the capital first usually makes the job easier. Pending how deep the capital is into the Ai land.

I wondered about that. It didn't look very convenient for the war with the Mongols. Mansa, however, has a thin continent where every city is pretty accessible after a landing from the sea. So I captured a city very close to Timbuktu and I plan to attack it _very_ soon. :devil:
 
Not only with cats, but the AI are stupid enough to attack in the field with trebuchets. Yeah that .00000001% collateral damage really hurt me there, Stalin! TRY AGAIN 50 more times! Hah!
 
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