marioflag
History Addict
While colonies is really a nice feature in BtS, i am a bit worried how it will be implemented in FfH2.
My main concern is that introducing Colonies feature without any change than in BtS would destroy flavour......for example having Bannor creating Doviello or even another civ of their same alignment like Elohim wouldn't really fit considering that all civs are so well distinguished.
I hope that colonies are going to be treated differently than in BtS so that every civ can give birth to a colony which has a different name, coat of arms and leader, but same buildings and units of the founder civ, if colonies will get a new mechanic even better.
I know it would require more time to create new coat of arms or even finding new leaderheads but i would rather see these colonies implemented without any leaderhead or a new coat of arms than seeing these so well distinguished civs created by another civ which is totally different about objectives and view of life.
So is this feature going to be implemented differently than in BtS?
My main concern is that introducing Colonies feature without any change than in BtS would destroy flavour......for example having Bannor creating Doviello or even another civ of their same alignment like Elohim wouldn't really fit considering that all civs are so well distinguished.
I hope that colonies are going to be treated differently than in BtS so that every civ can give birth to a colony which has a different name, coat of arms and leader, but same buildings and units of the founder civ, if colonies will get a new mechanic even better.
I know it would require more time to create new coat of arms or even finding new leaderheads but i would rather see these colonies implemented without any leaderhead or a new coat of arms than seeing these so well distinguished civs created by another civ which is totally different about objectives and view of life.
So is this feature going to be implemented differently than in BtS?