Will colonies be implemented differently than in BtS?

marioflag

History Addict
Joined
Oct 20, 2005
Messages
1,902
Location
Napoli, Italy
While colonies is really a nice feature in BtS, i am a bit worried how it will be implemented in FfH2.
My main concern is that introducing Colonies feature without any change than in BtS would destroy flavour......for example having Bannor creating Doviello or even another civ of their same alignment like Elohim wouldn't really fit considering that all civs are so well distinguished.
I hope that colonies are going to be treated differently than in BtS so that every civ can give birth to a colony which has a different name, coat of arms and leader, but same buildings and units of the founder civ, if colonies will get a new mechanic even better.
I know it would require more time to create new coat of arms or even finding new leaderheads but i would rather see these colonies implemented without any leaderhead or a new coat of arms than seeing these so well distinguished civs created by another civ which is totally different about objectives and view of life.
So is this feature going to be implemented differently than in BtS?
 
Same goes for vassal states. No good civ would vassal Calabim, they would just fight until they destroy them completely. And good civs being vassals of evils and vice versa is somehow wrong.
 
i dunno, i think theres reason for some weird civ vassalage and colonies

theres always biding your time, which can explain any vassalage, and no reason a bunch of bannor cities on the other side of the world couldn't be taken over by some aristocrat secret society whose secret is that theyre vampires heh.

i think it allows for some interesting story.
 
Evil civs turning good ones into vassals makes sense to me. Think of it as turning them into a "slave nation".

And alignment in this game does not have to be static, y'know, seeing as how you can change it radically trough religions. Perhaps a civ that becomes a vassal can have the religion of their liege forced upon them?
 
I already pointed out, as part of your enslavement of the race, you can get them to change religion, and thus alignment. For instance Bannor vs. Calabim. Calabim about to iwn. Calabim says,"Convert to Ashen Veil, and captipulate, and you will be spared." Bannor says ok.

With civs so much different, and with so different objectives it would be more likely that some civs would rather die instead of being slaves of civs which are the opposite of them.
About flavour, i don't know you, but having Elohim serving Sheaim or Bannor serving Doviello or Clan of Embers would really hurt my eyes.
 
With civs so much different, and with so different objectives it would be more likely that some civs would rather die instead of being slaves of civs which are the opposite of them.
About flavour, i don't know you, but having Elohim serving Sheaim or Bannor serving Doviello or Clan of Embers would really hurt my eyes.

This is where puppet governments come in. As long as you control the government, you control the people. Just leave their leader, who has no power but will gain the trust of the people, while the officails are all loyal to you.
 
With civs so much different, and with so different objectives it would be more likely that some civs would rather die instead of being slaves of civs which are the opposite of them.
About flavour, i don't know you, but having Elohim serving Sheaim or Bannor serving Doviello or Clan of Embers would really hurt my eyes.

However, it's perfectly capable in an ordinary game to see the bannor or sheiam convert to the Ashen Veil, if you play your cards right. How is this any different?

The races are all supposed to be highly dynamic in their beliefs, not static, because their stories continue to evolve every turn. So it makes perfect sense to have these kind of situations

Although maybe make it a little more difficult to gain a vassal state depending on the distance of alignment- so for example the bannor would have to be almost completely destroyed before they would become a vassal to he calabim.
 
Therre's a reason you can be AV Elohim or Bannor, because the game allows flexibility. Resticting the game is kinda of boring. I love playing Calabim Order, and converting every evil player. Restrining it seems kind of self defeating for civ. On a related note, instead of New Elohim, the colonies could be Minor, i.e. Elohim Minor. Sounds much cooler.:lol:
 
and whos knows..

maybe the bannor could "fall"... and there leaders be temped by power, immortality or what else...
many thing can happen to a civ during 3000+ years...

the description we have are their profile just after the age of Ice.. then... all can change. and it's so much more fun.

in 2000-4000 years, even ljos and svart could settle their hatred and becomes once again 1 people! (by mean of alliance, vassal state or conquest ;))

But I agree, having the Clan spawn khazad as a colony would seem a bit off.
Cala.
 
i made a bunch of colonies as flauros/calabim, first colony was Alexis as calabim which was nice, followed by Mahalla/Doviello, then Sabathiel/Bannor (all my good people left on those boats), then Amelanchier/Ljosalfar (all my treelovers went on that boat), then hippus (all my horse lovers went on that boat) and finally the dwarves (i figured all the short people left on that boat lol).

i figure you can make sense of anything, orcs spawning a dwarf colony just means all your pale skinned short offspring left together lol (all the other orcs made fun of them, making them want to leave heh)
 
ok, agreed, but it is still a bit lame/strange/unflavour-ish ...

when 'liberating' elves, did you specially cut their ear pointed before or after the separation ?

;)
 
they were mutants, or whose to say i didnt have a small percentage of my population as elves before?

if you can't come up with reasons, thats hardly my fault heh, but theres a lot of things that aren't obviously explained that don't manage to detract from the game
 
they were mutants, or whose to say i didnt have a small percentage of my population as elves before?

if you can't come up with reasons, thats hardly my fault heh, but theres a lot of things that aren't obviously explained that don't manage to detract from the game



Maybe they disagreed with their leaders and sought to become part of your glorius and great nation?
 
I don't see it as much of an issue. It's like saying, when the dutch liberated South Africa, where did all those black people come from?

It's possible that the elves your Khazad put in charge of thier new colony were their all along, but had the dwarvish culture imposed on them, etc.
 
ok ok..

I yield .. :worship:

but still.
france releasing ivory coast was withbalck people .. because it was a conquest!!

america or australia released by UK are not asians or blacks .. they are from anglo saxon culture (roughly... I know the reality is a bit more mixed) ...
so there is that to invaidate youre point.
but it also works for BTS colonies... so the value of what I said seems nul.

But .. in FfH they civ are more flavoured ...but... :crazyeye: :hammer2: :run: :rotfl:
 
that's a bit rude :(
 
america or australia released by UK are not asians or blacks .. they are from anglo saxon culture (roughly... I know the reality is a bit more mixed) ...
so there is that to invaidate youre point.
Not invalidate, because I didn't say it would always be so, just that it can be.
I think the set up should be that the first few off-spring civs are set (same civ leaders first, then same race, then same alignment), and after that it's random and you can come up with your own story to explain it.
 
Back
Top Bottom