I'm excited by the new expansion pack, but actually reading its contents it just seems to add more content, but not more depth.
With the ability to choose what 'traits' you want for your religion, it feels like Social Policies to me, just going around and mix'n'matching advantages. Civ 4's religion is more about diplomacy, positioning, if you want to focus on religion or not, etc, while I imagine in G&K people will just pick Scientific advantages because if you have adequate levels of everything else, science is the way to go and is one of the few ways to beat harder difficulty levels.
Look at the current social policies. Many people have pre-set pathes to take. With religion, it's going to be the same thing. Be ready to see "Most Optimal Religion".. In Civ 4, you're not going to get somebody number crunching and going "You shouldn't try and spread [religion]!"
The new naval system just makes water like land, simplifying it. We all know how much the AI sucks, but I don't think dumbing it down for AIs is the way to go.
And the new combat system seems to be making the current combat AI look less ********. If the current combat AI placed a catapult next to your horseman stupidly, with G&K your horseman won't kill it and the catapult will retreat.. if the AI manages to not block itself.
Overall, I feel the new path just adds novelty factor and won't really increase the depth of CiV beyond a few percentage points.
With the ability to choose what 'traits' you want for your religion, it feels like Social Policies to me, just going around and mix'n'matching advantages. Civ 4's religion is more about diplomacy, positioning, if you want to focus on religion or not, etc, while I imagine in G&K people will just pick Scientific advantages because if you have adequate levels of everything else, science is the way to go and is one of the few ways to beat harder difficulty levels.
Look at the current social policies. Many people have pre-set pathes to take. With religion, it's going to be the same thing. Be ready to see "Most Optimal Religion".. In Civ 4, you're not going to get somebody number crunching and going "You shouldn't try and spread [religion]!"
The new naval system just makes water like land, simplifying it. We all know how much the AI sucks, but I don't think dumbing it down for AIs is the way to go.
And the new combat system seems to be making the current combat AI look less ********. If the current combat AI placed a catapult next to your horseman stupidly, with G&K your horseman won't kill it and the catapult will retreat.. if the AI manages to not block itself.
Overall, I feel the new path just adds novelty factor and won't really increase the depth of CiV beyond a few percentage points.