Will they EVER think about a resourse "wood"

Spaceoff

Chieftain
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May 21, 2005
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Dublin, Ireland
a very big resource thats easy to get, now come on, if stone and gold is a resource, so is this! WOOD!
 
Wood can be gained from practically everywhere so there is no need to have it, I cannot think of a game where I did not have at least 1 forest tile. With that much of it everywhere there would be no need to have it as a resourse
 
Bah

wood shouldn't be a resource it's too smallscale and civ is a largescale game

That's why i hate the stockpiling resources such as wood and then using shileds to build units it just takes away from the gameplay man
 
Wood as a renewable resource- the game could track how long a forest square has been used. At a certain point, the longer it's used, the less shields (I'm sorry- "Hammers") you get from it, till it goes down to nill.

I can imagine some'll say this smacks of micromanagement, and I might have a concern with the processor needs to monitor this for every city/forest square. But, it's just a thought.
 
The Warhammer fantasy mad for civ3 included quality wood as a resource. Without it you couln't build certain improvements and were only allowed inferior ships. It works pretty well and could certainly be included in civ4 , atleast in mods.
 
Atually, high quality lumber suitable for shipbuilding is a lot rarer than forest tiles. Towards teh height of England's empire, the British isles faced a serious shortage of ship-quality lumber, despite still being heavily forested.
 
Wood for sure would qualify to be a major ressource, as it was very valuable during the past centuries.
If you have a look at the current mediterranean landscape, you will see a lot of states missing big forests as those have been chopped in the past (Italy, the Balkan, even part of the Iberian peninsula).
Furthermore, the Egypts imported Cedars from Lebanon, as did the Romans.

Unfortunately, I see wood becoming a ressource only after some concept of ecology has been implemented, what seems not to happen.
 
Britain used to make everything out of oak (funiture, houses, ships...) until they ran out of the stuff.

Good thing the age of steel had come about by then :p
 
It wouldn't be a bad idea to have tar and pitch as resources for later shipbuilding than wood. Tar was in the middle ages scenario, and just one of them is fine. Wood still seems too common to me.
 
wood isnt shortscale, saying each type of wood is, but wood is a resource that is a need tof a realistic game.
 
I think the reason would was not included was for several reasons:
1. It is renewable resource (This is not to say inexaustable, just renewable. I know in Pennsylvania, where I live, before the beginning of this century, forests were just about gone. In the last 40 to 60 years, a large regrowth effort has taken place and now Pennsylvania may have more forests then it did at the founding of the US.)
2. Sid wanted only a few major resources to be a factor at any point in the game. Therefore, he picked out only extraordinary ones, not every possible needed resource.
 
If he wanted only extraordinary resources, why include saltpetre then? That is even more easily accessible and renewable than quality lumber after all.
 
I think wood without question is one of the first resources that human's used along with rocks. Wood is a very abundant and readily available natural part of a landscape, much easier to spot and no alchemy would be necessary to use it 'such as KNO3 potassium nitrate (salt peter). I don't think it should be a special resource but perhaps one that needs to be in the proximity of where the city is or road. Make it very easy to obtain however still a necessary resource. With pollution or cutting down to many forests your empire will have no wood and suffer as a consequence.
 
I'd like wood to be a ressource, but don't hope it will be one too much. Quebec would be even more powerful, it would unbalance the game.
 
mastertyguy said:
I'd like wood to be a ressource, but don't hope it will be one too much. Quebec would be even more powerful, it would unbalance the game.

And we all know Quebec will be in Civ4... :mischief:
 
rhialto said:
Atually, high quality lumber suitable for shipbuilding is a lot rarer than forest tiles. Towards teh height of England's empire, the British isles faced a serious shortage of ship-quality lumber, despite still being heavily forested.

Absolutely right! One of New England's most valuable resources were the very tall, straight pine tree trunks, used as masts for the Men-o'-War. It was ajealously guarded resource.
 
Guagle said:
And we all know Quebec will be in Civ4... :mischief:
As I said, they want to give a chance to other civ.
 
Quality wood would be a great resource to have.It could be needed to build the old wooden ships and possibly for some buildings.I doubt t will be in because they've said
they want it ti only have a few resources.I would like to see an expanded resource index but I dont see one happening.Bonus and luxury should be added there always seemed very few of them for my liking.There are only a few extra stragietcal ones added like wood and stone.
 
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