Willem as an Immortal Atheist

Silu

Deity
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Jul 13, 2009
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Finland
First post, yay o/ (out of general boredom more than much else ;))

Been playing immortal for a while now, and decided to try something slightly harder without ramping up the difficulty level up to deity. I'm sure someone has posted "atheist" games before and I'm not aware if there's a general consensus for a set of rules to follow, but this is what I set for myself:

- Never adopt a state religion
- Only Paganism and Free Religion religious civics
- Building temples, monasteries or cathedrals not allowed
- Building shrines not allowed
- Building spiritual wonders not allowed (Stonehenge, Parthenon, ToA, AP, Sistine, ...)
- Specialist priests not allowed (in conquered cities with wonders that allow this)
- Can found religions
- Can't use missionaries
- Can't vote for _myself_ in AP votes (can vote in my favor in war & city votes etc.)

I wasn't sure how hard this would be, so I picked Willem to make things smoother. Besides, he's a cool guy, but doesn't seem all that spiritual, right?

Settings:
- Immortal difficulty
- All victory conditions (maybe I'll try cultural, heh...)
- Pangaea
- Standard size, 6 AIs

- Choose religions
- No tech brokering
- Lock modified assets
- New random seed on reload (no, I don't employ this a lot)

So here's the start (as an attachment too, if anyone cares):

Spoiler :


civ4screenshot0078.jpg


In place seems to be the strongest option; don't even need a riverside slot for building a dike later on. The terrain seems to be better than average, a nice snaky river and plenty of food to go around. I encounter Brennus to the west and Suleiman immediately to the south. Could be worse, though Brennus is a bit scary without the diplo-option to adopt his religion. Other parties are Peter, Gandhi, FDR and Suryavarman.

Spoiler :
civ4screenshot0079.jpg


I decide that i need to establish some ground towards my 2 nearest neighbors. I also employ a rather different-than-usual tech path, in which I rely mainly on archers to protect my lands and skip BW for an unusually long time. This costs me quickly, as barbs ravage my improvements constantly and I struggle to get a metal up and going. Luckily Gandhi has founded Hinduism and is the big boys' first victim and I get to build up my infrastructure a bit.

Spoiler :
civ4screenshot0080.jpg


I build 2 more cities, one to the north 3 squares away from a barb city with intentions to take it over with culture, while conquering another with swords. Of course, the northern barb city pops borders before i can reach 300c, and in return I conquer it very easily with swords. It had 2 archers defending on open ground, as opposed to the other with 5 archers on a hill with 2x cg1 ones... I swear the barb AI does this to me on purpose.

Right after this, Brennus finally turns his greedy eyes on me after having had his way with India, and brings Suryavarman along with his DoW to boot. Some emergency whippage later Utrecht is ready to welcome them. It could have been much worse, but luckily Brennus's first stack to come close to the city were 4 Cats and 2 Chariots. Yeah, standing in a jungle doesn't do them much good; though i lost some of my cr2 swords while thinning the cats. Easily worth it, anyway.

After I pacify the lot, things are looking pretty nice as we get closer to 1AD. Brennus finishes off Gandhi and everyone's greedy gaze turns to his fellow Hinduist, FDR. Seems that my atheist luck is holding :)

Spoiler :
civ4screenshot0084.jpg


My science develops nicely at this phase, as I have 8 cities that are all pretty nice. I aim to get TGL in Utrecht for the required Academies in my best cities and some border culture against Brennus, and get it too. It ends up being the only WW I build throughout the game (I briefly considered Shwedagon Paya, but it's a royal pain to build without gold, and I realized I'm not allowed build it anyway as it is a temple).

Spoiler :
civ4screenshot0086.jpg

(Rome wasn't built in a day, but the Great Library of Utrecht sure was!)


Nice timing; my first GS appears 1 turn before I research CoL and I bulb Philosophy right away. I end up founding Confucianism, after which I promptly delete the accompanying missionary.

I further advance my tech rate; 120 beakers 1AD and over 200 before 500AD. At this point I'm aiming at Liberalism for Free Religion and Printing Press for my beloved cottages. Meanwhile, AP is built and I wince at the loss of +4 hammers per city. Nevertheless, I remain unharassed and get Liberalism around 600AD, while Brennus and Suleiman are making mincemeat out of FDR.

Spoiler :
civ4screenshot0089.jpg


Around now it's a big love fest and I'm free to pursue my goal to get Rifling and decimate the lower-teched opposition. The option to not use Theology hurts, but I still prefer Bureu (over Vassalage) as I think my techlead should be enough to guarantee war success. Meanwhile, Brennus pairs up with Suleiman and Peter with Suryavarman via voluntary vassalage! Seems it's becoming 1v2v2.

I get Rifling at 1015AD while my decided first target, Suleiman, does not have even Gunpowder or Replaceable parts. At this point my victory is pretty much guaranteed.

Spoiler :
civ4screenshot0091.jpg

civ4screenshot0092.jpg


When Brennus breaks up his voluntary vassalage with Suleiman, I jump at the chance and proceed to tear him apart. I almost manage to lose The Hague though, seems that 12 Catapults DO significant damage to ~8 defending riflemen.

Istanbul is one of the first cities to fall, along with its 7 wonders. AP is one of them, and people vote me to be the pope even though I abstain myself, blech. Peter is apparently giggling to his moustache and blowing up culture bombs literally left and right to flip the newly Dutchered Ottoman cities. Poor sod doesn't realize he has made himself my next target.

Spoiler :
civ4screenshot0098.jpg


After Suleiman capitulates at 1245AD, the rest of the game is just mop-up; none of the opposing civs have decent military techs to combat a Rifleman/Cannon army. I proceed to win by domination at 1420AD, with 276k points.

Spoiler :
civ4screenshot0103.jpg


So what did I learn? I guess I got pretty lucky in avoiding much hate even with no religion; anyway, what I missed most in this game, in order, were:
1. Relations bonus to brothers in faith
2. Theology for renaissance war preparation
3. Happy bonuses from temples + state religion
4. Shrines and other wonders

All in all, it was a fun experiment; not very often the world elects an atheist pope to be resident in the AP :)
 

Attachments

He was one of the first in europe to allow free religion.

Exactly, imo that sounds he didn't care about them very much. Devout believers tend to favor their exact belief over others :p

...Though seems that at least wikipedia says: "Brought up as both a Lutheran and later a Catholic, William was very religious but still was a proponent of freedom of religion for all people." Oh well :)

Wonder who would be the least religious leader as a historical figure.
 
Communism was their religion. :)
 
I stayed atheist thoughout Immortal University J.C. mostly due to my mishandling of the diplo situation. As it turned out it wasn't that big of a deal although that might have been due to it being an easy start.
 
I stayed atheist thoughout Immortal University J.C. mostly due to my mishandling of the diplo situation. As it turned out it wasn't that big of a deal although that might have been due to it being an easy start.

Yeah, I guess this game was pretty similar in that sense. One of my main aims was to try to find out that which factors favor playing a more religion-based tech path and economy (kind of proof by negation). I tend to skip most of the religious techs in almost every game I play, at least on Immortal where founding early religions starts to be a rather big gambit. So I tried to skip the religious aspect entirely to see how it affects the game. I guess religions are more feasible&needed if playing SE over CE, have poor terrain or not much of territory, and can reasonably get good wonders (high prod/stone/marble/ind).

This game was pretty much a quality example when there's absolutely no need for religion - there was no need to rely on any other civ at any point, there was no need or will to build much wonders and there was more than enough coins and beakers to gather from cottages. Also the leader traits allowed to skip religions more easily.
 
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