Winning conditions by leader

NASAROG

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I looked and couldn't find one, but is there a list of preferred winning conditions by each of the leaders in CIV 5 Complete?

Thanks.
 
Do you mean the victory conditions the AI are most likely to pursue, or the ones most fitting for human players?
 
I'm not looking for exact figures. Just an idea.

Here's an example: I doubt Ghengis Khan wants a culture or religious victory.
 
Well generally...eh, I don't have much to do, have a full list. This is from human perspective. Note that all civs can pull all victories, these are just the ones they're most suited for. Jacks of All Trades have bonuses that can literally be applied in any way you want, giving them no specific style to aim for.

America: Domination
Arabia: Diplomacy
Assyria: Domination and Science
Austria: Diplomacy
Aztecs: Jack of all trades
Babylon: Science
Brazil: Culture
Byzantium: Jack of all trades
Carthage: Jack of all trades
Celts: Culture
China: Domination
Denmark: Domination
Egypt: Domination and Culture
England: Domination
Ethiopia: Culture
France: Culture
Germany: Domination and Diplomacy
Greece: Diplomacy
Huns: Domination
Inca: KING of all trades
India: Science and Culture
Indonesia: Diplomacy
Iroquis: Domination
Japan: Culture and Domination
Korea: Science
Maya: Science
Mongolia: Domination
Morocco: Diplomacy
Netherlands: Diplomacy
Ottomans: Domination
Persia: Jack of all trades
Poland: GOD of all trades
Polynesia: Culture
Portugal: Diplomacy
Rome: Domination and Science
Russia: Jack of all trades
Shoshone: PRINCE of all trades
Siam: Diplomacy
Songhai: Domination
Spain: Whatever your dice roll decides
Sweden: Diplomacy and Domination
Venice: Diplomacy
Zulu: Domination


Small note, most Jacks of All Trades don't stand out really, aside from the Shoshone, who can decide in the early game what to go for and power their ruins accordingly, the Inca, who have MASSIVE flexibility, and Poland, the gods of flexibility due to their insane ability. The other Jacks all have their strong points, but none which point to a specific victory condition.
 
America: Domination
Arabia: Diplomacy
Assyria: Domination and Science
Austria: Diplomacy
Aztecs: Jack of all trades
Babylon: Science
Brazil: Culture
Byzantium: Jack of all trades
Carthage: Jack of all trades
Celts: Culture Domination is also viable with the timely happiness boost from Ceilidh Halls
China: Domination
Denmark: Domination
Egypt: Domination and Culture
England: Domination
Ethiopia: Culture
France: Culture
Germany: Domination and Diplomacy
Greece: Diplomacy
Huns: Domination
Inca: KING of all trades
India: Science and Culture
Indonesia: Diplomacy
Iroquis: Domination
Japan: Culture and Domination
Korea: Science
Maya: Science
Mongolia: Domination
Morocco: Diplomacy
Netherlands: Diplomacy
Ottomans: Domination
Persia: Jack of all trades
Poland: GOD of all trades
Polynesia: Culture Because they can ignore Astronomy, they can shoot straight to Printing Press for the extra votes and are also in good position to first build Patronage's Forbidden Palace to get even more delegates, so Diplomacy is always a possibility
Portugal: Diplomacy
Rome: Domination and Science
Russia: Jack of all trades I tend to see Domination in Russia
Shoshone: PRINCE of all trades
Siam: Diplomacy
Songhai: Domination
Spain: Whatever your dice roll decides
Sweden: Diplomacy and Domination
Venice: Diplomacy
Zulu: Domination

See bolded above
 
Thanks guys, much obliged. I started playing random CIV's and I want to try an play each game to the strengths of the CIV.
 
Human: Every civ capable of winning any victory condition in the hand of the human.

Brazil & France though have strong advantages towards seeking Cultural.

Greece has a strong advantage towards seeking Diplomatic

Pre BNW there used to be civs with a strong advantage towards Space Race (led by Babylon & Korea) but with science now also being needed for speedy Cultural & Diplomatic victories these are now above average for those as well.
 
Inca: KING of all trades

Persia: Jack of all trades

Spain: Whatever your dice roll decides

Could you elaborate a bit on those please? =) Heck, I don't know if that fancy word is the right one, but could you add a bit more why/how? =P
 
Could you elaborate a bit on those please? =) Heck, I don't know if that fancy word is the right one, but could you add a bit more why/how? =P
The Incas can get a huge advantage due to their Terrace Farms and mountain bias (more population = more science and more specialists), while UA will give you a decent amount of GPT - you may consider building roads much earlier than other civs. Also the mobility of your army will be ridiculous.

I don't completely agree on Persia, as they seem to benefit much more from domination. But with right wonders and social policies you will end up with ridiculous chains of Golden Ages, which is beneficial even if you ignore the aggressive part of their UA.

Spain is all about Natural Wonders, and that's a gamble. You never know which ones will be present in the game and how easily you can access them. These factors will shape your strategy as this civ.
 
Okay, thanks! =)

I guess Terrace Farms produce tourism at late game = Inca's CV potential? =)
 
Terrace Farms produce a ton of food, which makes for more specialist slots able to be filled, which means an easier CV.
 
Could you elaborate a bit on those please? =) Heck, I don't know if that fancy word is the right one, but could you add a bit more why/how? =P

Sagax pointed out most of it. Persia's bonus is all around the board. Yes, it helps their domination, but it also helps their culture, which indirectly is something Science benefits from. Immortals alone aren't good enough to carry it for war though. Satrap's Court is also not a building that leans to a specific wincon to me, so it can do everything pretty well really, just no conditions stand out.

The Inca can work areas that for others are worthless. They're likely going to have bigger cities then others, all while having a huge amount of production as well. Add the mobility of their armies to that, and the fact that they pay zero to low maintainance on their city connections, and you got a civ that is once more capable of everything, better then most jacks, but again nothing stands out as much.

Spain...find a natural wonder within the first 20 turns? You're on your way to awesometown. You don't? Eeeeh...
 
http://civilization.wikia.com/wiki/Leaders_(Civ5)

Civ wiki has nice pages for each leader and describes well what the aims and moods of them are, and suggest strategies. Good analyses for all units, buildings etc. too!

"Pocatello may try to achieve any victory condition, but he will most likely aim for a cultural victory. A domination victory is very unlikely, however.

Pocatello puts a lot of focus on rapid expansion with large population sizes and well-defended cities. He also tends to build a strong defense army, but an average offense army at best. His tile improvements and road infrastructure, however, are average."
 
Terrace Farms produce a ton of food, which makes for more specialist slots able to be filled, which means an easier CV.

Sorry for being such a noob, but I have no clue how that helps a CV? :D

Haig said:
http://civilization.wikia.com/wiki/Leaders_(Civ5)

Civ wiki has nice pages for each leader and describes well what the aims and moods of them are, and suggest strategies. Good analyses for all units, buildings etc. too!

"Pocatello may try to achieve any victory condition, but he will most likely aim for a cultural victory. A domination victory is very unlikely, however.

Pocatello puts a lot of focus on rapid expansion with large population sizes and well-defended cities. He also tends to build a strong defense army, but an average offense army at best. His tile improvements and road infrastructure, however, are average."

That's awesome actually! Gotta try sort of "RP"ing and play like the wiki says they play as AI :P
 
sometimes i doubt Shaka wants a domination victory...
Shakacompletes_GL_zps92787a47.jpg
 
Sorry for being such a noob, but I have no clue how that helps a CV? :D

Guilds (Artist's, Musician's, Writer's) all have two slots for specialists, which means you have to offer up population to be able to work them. When worked, these slots provide culture and Great Artists/Musicians/Writers points, which grant you one of those when you reach the threshold. When spent, they generate Great Works, which give you +2 culture and +2 tourism, which you need for the culture victory. The more population you have, the more of them you can work. (If you haven't yet, go into Citizen Management in the cities, don't let the AI do it for you - the quickest way of learning Civ well is learning to micromanage citizens.)
 
Shaka loves him some libraries--almost as much as he loves burning other people's libraries. ;) He's one warmonger that does seem to be able to keep technological pace well which makes him more formidable. and yes, he wants those impi--as quickly as possible. They have a huge time span that they're OP so the quicker the more damage he can do.
 
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