Big Bopper
Prince
I have been working on an updated version of my "Age of Heroes" scenario off and on ever since the lockdowns. I'm not sure when/if I'll ever finish the scenario, but I am very close to getting a working version of it done. The scope of the scenario is mainly the same as the previous version, but with many new assets and game mechanics that will make regions of the map much more unique.
The Map
I made a new map that was based on Paradox's "Imperator Rome", which aided in the placement of terrain and resources that will make the map less bland than the previous map. I expanded the map to include eastern Elam (Anshan) and south to include the entire Red Sea. Once finished I will have multiple cropped versions of the map. Mountains are impassable by most units, only workers and javelin men (militia) will be allowed to enter. Euphrates, Tigris and Nile Rivers are now navigable.



Units
The units have been redone as well in order to get the player and AI to build militaries with a mix of units. Archer units have been given a weak attack value, but now have access to the bombard ability. Chariots can only be upgraded from a horse unit that spawns from a stables building, so they cannot be spammed. Spearmen, Axemen and Swordsmen each have stronger version that requires Tin and gives +1 HP. Javelinmen are weak units, that can be drafted.

Resources
I've added many more resources, almost 50 in total. The Strategic Resources are split to two categories, regular (7) for units and generic buildings and strategic luxuries (8) that each have two buildings attached to it.
Improvements/Wonders
Each of the 5 Culture group has 4 unique improvements and 3 unique wonders. I've added several Waystation Wonders (Airports) that allows trade for Tin, Gems, etc. to be traded from cities on the edge of the map to represent trade between Mesopotamia and Central Asia. Instead of only using Greek gods for the spaceship victory, each culture group has its own unique 10 gods.

Governments
There are 9 governments in addition to despotism. Each civ starts off in despotism and can research 3 other governments. (ie. Egypt - Divine Kingship, Oligarchy, Hierocracy or Achaea - Warrior Caste, Sacral Kingship, Thalassocracy

Tech Tree
The Tech Tree has been expanded into 3 eras (up from 2)



The Map
I made a new map that was based on Paradox's "Imperator Rome", which aided in the placement of terrain and resources that will make the map less bland than the previous map. I expanded the map to include eastern Elam (Anshan) and south to include the entire Red Sea. Once finished I will have multiple cropped versions of the map. Mountains are impassable by most units, only workers and javelin men (militia) will be allowed to enter. Euphrates, Tigris and Nile Rivers are now navigable.



Units
The units have been redone as well in order to get the player and AI to build militaries with a mix of units. Archer units have been given a weak attack value, but now have access to the bombard ability. Chariots can only be upgraded from a horse unit that spawns from a stables building, so they cannot be spammed. Spearmen, Axemen and Swordsmen each have stronger version that requires Tin and gives +1 HP. Javelinmen are weak units, that can be drafted.

Resources
I've added many more resources, almost 50 in total. The Strategic Resources are split to two categories, regular (7) for units and generic buildings and strategic luxuries (8) that each have two buildings attached to it.
Improvements/Wonders
Each of the 5 Culture group has 4 unique improvements and 3 unique wonders. I've added several Waystation Wonders (Airports) that allows trade for Tin, Gems, etc. to be traded from cities on the edge of the map to represent trade between Mesopotamia and Central Asia. Instead of only using Greek gods for the spaceship victory, each culture group has its own unique 10 gods.

Governments
There are 9 governments in addition to despotism. Each civ starts off in despotism and can research 3 other governments. (ie. Egypt - Divine Kingship, Oligarchy, Hierocracy or Achaea - Warrior Caste, Sacral Kingship, Thalassocracy

Tech Tree
The Tech Tree has been expanded into 3 eras (up from 2)





