Withdrawl

Joined
Sep 8, 2007
Messages
375
Location
Canada
Anyone remember how in SMAC if a slow unit (1 movement) was attacking a fast unit (2-3 movement) the defending fast unit could just run away if they were losing. In CIV 4 as far as i know only attackers can withdraw, and also flaking only works on the attack.


any idea how to make defenders run away


oh......kind of like how if a boat moves onto a sub square the sub will just shift over a square.
 
I've been thinking about this as well, and I'm sure it'd be either python (as a cheap option if you wanna give it to a specific unit) or SDK (I you want the possibility of having it as a standard thing for units)
 
Wow if this could be made possible, it would be perfect for my age of sail mod.
 
Haha, yeah seems like there's so many applications for this, and i don't know why they took it out for Civ IV. :(
@moopoo I had just wanted it for a single unit, but I'm not python-savvy so it'd be nearly impossible for me to make a code for it on my own.
 
Haha, so we're all visionaries without a clue it would seem. :(
 
Darn, really wish it could have been done, but i'm not gonna dig through FFH's python to find that code.
 
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