tu_79
Deity
Don't let critics discourage you, Luka. I still think it's a feat. Next game do that without policy saving 

Thats simply not true. I mean at all. All victories depend on science about the same cause dor Diplo victory you need to get to Atomic Theory ASAP and for Tourism you need Radio and other stuff that boosts tourismResearch agreements for example are befit those pursuing a scientific victory more than any other type of victory, of the manually selected civs, no other is super focused on a science victory
This is MUCH, MUCH easier to do.I would be more impressed at a all random immortal victory than a hand picked, min-maxed options deity victory
In fact not. Ruins help human more than AI because AI's boosts are so high that Ruins effect is barely noticeable compared to it, but for Human they have huge effect (at least on Deity, probably on Immortal too).Agreed, disabling units is better for the player
@LukaSlovenia29, Welcome to the Deity club! No you can start to argue on something being underpowered!
Thats simply not true. I mean at all. All victories depend on science about the same cause dor Diplo victory you need to get to Atomic Theory ASAP and for Tourism you need Radio and other stuff that boosts tourism
This is MUCH, MUCH easier to do.
In fact not. Ruins help human more than AI because AI's boosts are so high that Ruins effect is barely noticeable compared to it, but for Human they have huge effect (at least on Deity, probably on Immortal too).
What difficulty do you play then? If it is Deity - i'm ready to discuss what i said. If it is not Deity than your arguments have even less punch, especially considering you have no arguments besides saying that i'm wrong.Just the fact that you say that all victories depend on science equally made all your other arguments really lose their punch,
What difficulty do you play then? If it is Deity - i'm ready to discuss what i said. If it is not Deity than your arguments have even less punch, especially considering you have no arguments besides saying that i'm wrong.
On the topic - my wording was probably not 100% correct, i meant "All victories depend on research agreements about the same" (the whole thing was about research agreements, right?). Ofcourse if you persue Scientific Victory - you'll have more science, than if you play Tourism. But thing is you need a lot of science too, because you are on an timer, you need to get to research Archeology 1st, otherwise you lost. And Archeology is ~220 turn, which is 75% of the game.