@ls612 and those interested
I see areas of natural resources and landmarks as being interesting discoverable events.
I think they should both be handled as events and wonder-like landmarks, having influence and giving bonuses.
I love how they were implemented in the old game 7 Cities of Gold. (I've only said this 5x)
The Seven Cities of Gold
http://en.wikipedia.org/wiki/The_Seven_Cities_of_Gold_(video_game)
http://www.mobygames.com/game/seven-cities-of-gold/screenshots
Interesting event quotes:
"You have discovered the mouth of a medium river"
"You found a gold mine!"
"Sir, we have discovered a lost city."
"We may take what we want as tribute!"
Interesting quick insight from creator, could we use disk caching to switch multi-maps around in memory? Circa 1984
http://markus.brenner.de/ea/7cities.html
user manual
http://www.c64sets.com/seven_cities_of_gold.html
In 1984 they had random mapscripts with plates tectonic generation and resource placement, disk caching for memory management, random generation of content on the go, weather, seasons, a moderately complex (and fun) trade system (only 4 resources), a pretty good grasp on the fun of exploration. (it truly inspired Sid Meier's Colonization.)
Some people want to see it and Colonization done right, I see no reason not to make C2C into it.
http://www.gamespot.com/forums/topi...d-you-love-to-see-as-a-re-do?msg_id=336903999
I would love to see C2C expand with more Exploration ideas and capture that spirit of Exploration!
Exciting Events, Weather, More Discovery, and More
Living/Breathing World elements like the existing subdued animals would make C2C explode with life and fun! (a little goes a long way! see SimCity for proof!)