Alucard648
Chieftain
- Joined
- Oct 4, 2016
- Messages
- 91
Necroposting a 3-year old thread seemed to me a bad idea so I created new one.
Here you can post and discuss ideas for world wonders that can appear in DLC`s and expansions. When proposing new wonder idea, use thу following format:
Name of the wonder
Cost: Cost, in production. When determining production cost, use the one from wonder on the same column as tech/civic that unlocks wonder construction. Hidden in the spoiler is a table of recommended wonder cost, depending on placement in tech/civic tree.
Unlocked by: Technology or civic that opens access to this wonder. Use only techs and civics exising in Civ6.
Effect: Effect on civilization when finishing/posessing wonder. When proposing ideas, don`t hesistate to invent fancy and powerful effect, maybe as powerful, as in Civ2. Especially late-game wonders as they are not worth investment otherwise.
Placement: placement restrictions and other prerequisites for building this wonder, like "must be placed next to forest" or such. This is also important thing in balancing.
As for example, here are some example wonder ideas, ported from other threads:
Temple of Artemis
Cost: 450
Unlocked by: Theology (civic)
Effect: Doubles the Pantheon bonus. All buildings in Holy Sites in cities that don`t have a dominating religion yield +3 food. +1 Great Prophet point/turn
Placement: next to Holy Site with Shrine. Must found Pantheon.
---
Statue of Zeus
Cost: 400
Unlocked by: Games and Recreation (civic)
Effect: Any enemy unit within wonder`s Line of Sight (4 hexes if not blocked by obstacles) will receive lightning strike (ranged attack with strength 20) every turn.
Placement: on Hill. Must found Pantheon.
---
Mausoleum of Masuolos
Cost: 500
Unlocked by: Construction (tech)
Effect: +250 gold & +250 faith every time you expend a Great Person.
Placement: on any non-water tile.
---
Notre Dame
Cost: 800
Unlocked by: Education (tech)
Effect: +10 amenities in host city, +2 Great Musician points/turn, 2 slots for Great Works of music.
Placement: next to Theatral Sqare district.
More ideas coming soon.
Here you can post and discuss ideas for world wonders that can appear in DLC`s and expansions. When proposing new wonder idea, use thу following format:
Name of the wonder
Cost: Cost, in production. When determining production cost, use the one from wonder on the same column as tech/civic that unlocks wonder construction. Hidden in the spoiler is a table of recommended wonder cost, depending on placement in tech/civic tree.
Spoiler :
Ancient Era
1st column: 100 - 150
2nd column: 150 - 200
3rd column: 200 - 250
Classical Era
1st column: 250 - 400
2nd column: 400 - 500
Medieval Era
1st column:500 - 700
2nd column: 700 - 900
Renaissance Era
1st column: 900 - 1100
2nd column: 1100 - 1400
Industrial Era
1st column: 1400 - 1700
2nd column: 1700 - 2000
Modern Era
1st column: 2000 - 2400
2nd column: 2400 - 2800
Atomic Era
1st column: 2800 - 3200
2nd column: 3200 - 3600
Information Era
1st column: 3600 - 4000
2nd column: 4000 - 5000
1st column: 100 - 150

2nd column: 150 - 200

3rd column: 200 - 250

Classical Era
1st column: 250 - 400

2nd column: 400 - 500

Medieval Era
1st column:500 - 700

2nd column: 700 - 900

Renaissance Era
1st column: 900 - 1100

2nd column: 1100 - 1400

Industrial Era
1st column: 1400 - 1700

2nd column: 1700 - 2000

Modern Era
1st column: 2000 - 2400

2nd column: 2400 - 2800

Atomic Era
1st column: 2800 - 3200

2nd column: 3200 - 3600

Information Era
1st column: 3600 - 4000

2nd column: 4000 - 5000

Effect: Effect on civilization when finishing/posessing wonder. When proposing ideas, don`t hesistate to invent fancy and powerful effect, maybe as powerful, as in Civ2. Especially late-game wonders as they are not worth investment otherwise.
Placement: placement restrictions and other prerequisites for building this wonder, like "must be placed next to forest" or such. This is also important thing in balancing.
As for example, here are some example wonder ideas, ported from other threads:
Temple of Artemis
Cost: 450

Unlocked by: Theology (civic)
Effect: Doubles the Pantheon bonus. All buildings in Holy Sites in cities that don`t have a dominating religion yield +3 food. +1 Great Prophet point/turn
Placement: next to Holy Site with Shrine. Must found Pantheon.
---
Statue of Zeus
Cost: 400

Unlocked by: Games and Recreation (civic)
Effect: Any enemy unit within wonder`s Line of Sight (4 hexes if not blocked by obstacles) will receive lightning strike (ranged attack with strength 20) every turn.
Placement: on Hill. Must found Pantheon.
---
Mausoleum of Masuolos
Cost: 500

Unlocked by: Construction (tech)
Effect: +250 gold & +250 faith every time you expend a Great Person.
Placement: on any non-water tile.
---
Notre Dame
Cost: 800

Unlocked by: Education (tech)
Effect: +10 amenities in host city, +2 Great Musician points/turn, 2 slots for Great Works of music.
Placement: next to Theatral Sqare district.
More ideas coming soon.