Many people complain about the AI beating them to wonders in the ancient age - but in reality you do not need them ,unless you are aiming for a cultural victory especially of the 20K one city variety. In fact spending time and shields on wonders can be a hinderance rather than a help and yes I was guilty of this when I first started playing civ 3. Here are my thoughts on why wonders in the ancient age are not required.
1.Colossus (+1 commerce in a square producing commerce in the city built), cost=200 shields
seems like a good deal until you realise that 200 shields=20 workers who can build roads all over your empire so producing much more commerce then the Colossus does. Workers give you power and it is a common failing to build too few.
2.Great Wall (doubles effect of city walls and inc combat values vs barbarians) cost=200 shields
who builds walls in cities - honestly? Better build defenders and other units - attack being the best form of defense. A waste of 200 shileds.
3&4 .Oracle (doubles effect of temples) 300 shileds
Hanging Gardens (3 content citizens in city , 1 in all other cities) 300 shileds
hapiness wonders - but getting extra luxuries on line (with all those extra workers and units from above) will have a better effect especially once marketplaces are built. Luxuries do not expire like wonders. Plus with the extra commerce from the 20+ workers from not building colossus you can trade for luxuries as well.
5.Lighthouse (+1 ship movment,galleys can sail over sea tiles) 300 shields
ok this is useful on archipeligo maps but other than that it is not, 300 shields= 10 galleys for exploring or using on suicide runs - which is better?
6.Great Library (gives any advance known to 2 other civs) 400 shields
up to regent levvel it is possible to out research the ai so it is not required, plus with careful trading it is possible to get techs anyway. The expiry with education oftens comes too early to make the GL really useful. When all else fails pointy stick diplomacy will get the techs needed.
7.Pyramids (granary in every city on continent) 400 shields
probably the most aimed for wonder (along with Grt Library) - but not required. Do you need a granary in every city? No - only in those cities which will be churning out settlers (and / or workers) otherwise you just hit the 6 population limit sooner, by only building granaries in specified cities you prevent runaway growth and free up 400 shileds for other building (think 40 warriors or 20 archers to go visit your near neighbours).
1.Colossus (+1 commerce in a square producing commerce in the city built), cost=200 shields
seems like a good deal until you realise that 200 shields=20 workers who can build roads all over your empire so producing much more commerce then the Colossus does. Workers give you power and it is a common failing to build too few.
2.Great Wall (doubles effect of city walls and inc combat values vs barbarians) cost=200 shields
who builds walls in cities - honestly? Better build defenders and other units - attack being the best form of defense. A waste of 200 shileds.
3&4 .Oracle (doubles effect of temples) 300 shileds
Hanging Gardens (3 content citizens in city , 1 in all other cities) 300 shileds
hapiness wonders - but getting extra luxuries on line (with all those extra workers and units from above) will have a better effect especially once marketplaces are built. Luxuries do not expire like wonders. Plus with the extra commerce from the 20+ workers from not building colossus you can trade for luxuries as well.
5.Lighthouse (+1 ship movment,galleys can sail over sea tiles) 300 shields
ok this is useful on archipeligo maps but other than that it is not, 300 shields= 10 galleys for exploring or using on suicide runs - which is better?
6.Great Library (gives any advance known to 2 other civs) 400 shields
up to regent levvel it is possible to out research the ai so it is not required, plus with careful trading it is possible to get techs anyway. The expiry with education oftens comes too early to make the GL really useful. When all else fails pointy stick diplomacy will get the techs needed.
7.Pyramids (granary in every city on continent) 400 shields
probably the most aimed for wonder (along with Grt Library) - but not required. Do you need a granary in every city? No - only in those cities which will be churning out settlers (and / or workers) otherwise you just hit the 6 population limit sooner, by only building granaries in specified cities you prevent runaway growth and free up 400 shileds for other building (think 40 warriors or 20 archers to go visit your near neighbours).