For 2.8:
- Turn all BULL imported compiling options into GDA values, toglable in the RevDCM tab
- Move DCM Battle Effects into optional add on (no one likes this component, and it just makes things messy)
- Clean up Super Spies code so it's not so bizzarly structured, and is easier on merging in the future
- Add new game option "Ruthless AI" based on Afforess's mod component:
http://forums.civfanatics.com/showthread.php?t=354203
- Create new functionality so that all BUG controled options in the RevDCM tab (or that must be for stability reasons) are syncronized to the Host's settings in MP games:
http://forums.civfanatics.com/showpost.php?p=8911324&postcount=665
- Add no state religion inquisitions functionality (requires some major coding changes, but will allow for greater functionality for many mod mergers)
X Add XML tag to UnitInfos, ForceObsoleteUnits (array), so that when a specified unit is trainable, the unit may no longer be trained
X Change default Revolutions Gameoptions to negative options (No Revolutions, No Inquisitions, etc); Firaxis set up negative game options (No Espionage, No Vassals) when feature is default but the user may toggle it off
- Afforess says #2310 RevDCM forum: The DCM additions to CvUnitInfo in CvInfos.cpp were never made in WoC form, so modders could be slightly confused when a module has trouble editing existing units. Here's the code that needs to be added
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Clone Revolution XML tags from CivicInfos into BuildingInfos and SpecialBuildingInfos; will give moders more control over revolutionary effects