Wonders

Midnight-Blue766

The filidh that cam frae Skye
Joined
Sep 24, 2007
Messages
3,467
Location
Trotland the Brave
How can I make a wonder that reduces the chance of a revolution in all cities?
 
Right now you'd have to hardcode it into Python, specifically in Revolution.py. Too complex to describe how to do it. If you really want something like this to work now you would need to take the initiative and try to get something to work code wise, and then post a thread asking for help in the Python/SDK forums when something goes horribly wrong. You'll get help and would eventually get something working most likely, but you would need to get your hands dirty trying.

In a future update we will be adding useful tags for modders in BuildingInfos and SpecialBuildingInfos so that modders that use the RevDCM core will be able to set up something like this easily in the XML. It's even on the todo list:
For 2.8:
- Turn all BULL imported compiling options into GDA values, toglable in the RevDCM tab
- Move DCM Battle Effects into optional add on (no one likes this component, and it just makes things messy)
- Clean up Super Spies code so it's not so bizzarly structured, and is easier on merging in the future
- Add new game option "Ruthless AI" based on Afforess's mod component: http://forums.civfanatics.com/showthread.php?t=354203
- Create new functionality so that all BUG controled options in the RevDCM tab (or that must be for stability reasons) are syncronized to the Host's settings in MP games: http://forums.civfanatics.com/showpost.php?p=8911324&postcount=665
- Add no state religion inquisitions functionality (requires some major coding changes, but will allow for greater functionality for many mod mergers)
X Add XML tag to UnitInfos, ForceObsoleteUnits (array), so that when a specified unit is trainable, the unit may no longer be trained
X Change default Revolutions Gameoptions to negative options (No Revolutions, No Inquisitions, etc); Firaxis set up negative game options (No Espionage, No Vassals) when feature is default but the user may toggle it off
- Afforess says #2310 RevDCM forum: The DCM additions to CvUnitInfo in CvInfos.cpp were never made in WoC form, so modders could be slightly confused when a module has trouble editing existing units. Here's the code that needs to be added
- Clone Revolution XML tags from CivicInfos into BuildingInfos and SpecialBuildingInfos; will give moders more control over revolutionary effects

But no telling when 2.8 with these XML tags will be released.
 
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