After there is a subdue beast promotion, it would be a waste if Acheron can't move. So here is a suggestion for Acheron.
1. Create promotion that make iMove -3, I used DRILL4 for testing
2. OnUnitBuilt add promotion iMove -3 to Acheron
3. OnUnitKilled remove promotion iMove -3 from Acheron
I attach my testing file (0.30 patch e). Because I use DRILL4; DRILL1, DRILL2, and DRILL3 have been changed too.
- DRILL1:1-2 first strike
- DRILL2:1-2 first strike, 20% collateral damage
- DRILL3:1-2 first strike, 20% collateral damage, 10% mounted promotion
- BLITZ: required DRILL3
1. Create promotion that make iMove -3, I used DRILL4 for testing
2. OnUnitBuilt add promotion iMove -3 to Acheron
3. OnUnitKilled remove promotion iMove -3 from Acheron
I attach my testing file (0.30 patch e). Because I use DRILL4; DRILL1, DRILL2, and DRILL3 have been changed too.
- DRILL1:1-2 first strike
- DRILL2:1-2 first strike, 20% collateral damage
- DRILL3:1-2 first strike, 20% collateral damage, 10% mounted promotion
- BLITZ: required DRILL3