This is going to be a long term project I have in mind. I have already added some functionality to DoaNE which should be available in the next version by adjusting feature placement according to some parameters but this will be totally different. Probably some of you have played with PerfectWorld2 or FairyWeather mapscripts (scripts which will be integrated in DoaNE for future versions): PerfectWorld2 http://forums.civfanatics.com/showthread.php?t=310891# There is also an utility I want to mention: MapScriptTools http://forums.civfanatics.com/showthread.php?t=371816# The utility that pretty does it all... currently I have been implementing all the code in a way that any mapscript or map which uses standard feature generator will benefit of the new features. As you note this utility does exactly the same so I will probably port some of the functionality to DoaNE. I especially like the debug features that will allow me to know how the map features are working. Well, what's my aim? Introduce a dynamic map generation based on climate and realistic parameters to generalize what the previous map scripts have done to ALL maps.