I am not sure how to add worker additions or if this could be done but I just wanted to post this cause I think it is a good idea.
It would be kewl if a worker could build a canal from the ocean or sea inland to a lake or better even to connect a sea to an ocean. And ofcourse making shortcuts between oceans would be kewl too.
Currently I do this (as I am sure most players do), to accomplish a canal. Building a city that is next to both the ocean and sea links them. This works for the case when there is one tile inbetween the ocean and sea but that is it.\
What I am proposing would allow workers to build inland (to a max amount of tiles) that would allow naval boats to travel (would be nice if ground units could still also use these tiles).
Ofcourse this is very powerful and needs to be limited. Here are my suggestions.
----------------------
-The task should not be allowed until some tech is reached of course (Engineering or something later even)
-Consumes worker for each canal tile
-Length of canal limitations dependent on world size
-Tile limitations (not sure what they would be but they should be in place. Would be interesting if it was limited to tiles next to rivers but then I think workers shoudl be able to damn and alter the routes of rivers at some point)
Well I think it sounds interested but have no idea how to impliment.
As I said, just thought I would throw the suggestion out there.
It would be kewl if a worker could build a canal from the ocean or sea inland to a lake or better even to connect a sea to an ocean. And ofcourse making shortcuts between oceans would be kewl too.
Currently I do this (as I am sure most players do), to accomplish a canal. Building a city that is next to both the ocean and sea links them. This works for the case when there is one tile inbetween the ocean and sea but that is it.\
What I am proposing would allow workers to build inland (to a max amount of tiles) that would allow naval boats to travel (would be nice if ground units could still also use these tiles).
Ofcourse this is very powerful and needs to be limited. Here are my suggestions.
----------------------
-The task should not be allowed until some tech is reached of course (Engineering or something later even)
-Consumes worker for each canal tile
-Length of canal limitations dependent on world size
-Tile limitations (not sure what they would be but they should be in place. Would be interesting if it was limited to tiles next to rivers but then I think workers shoudl be able to damn and alter the routes of rivers at some point)
Well I think it sounds interested but have no idea how to impliment.
As I said, just thought I would throw the suggestion out there.