Workers cap [slow turn related]

sloul

Chieftain
Joined
Nov 2, 2012
Messages
29
Hello everybody,



I'm new to CIV4, I in fact bought the game in order to play Fall From Heaven mods.
Though I fell in love for those mods I stoped 3 mid games because of the AI turns taking too much time (1-2 min a turn).
At this point, im pretty sad, I love the game, but can't afford to wait that time between turns.

Anyway, I made some research and got to the conclusion that this problem is well known, also rade the thread on these forums about fixing tips (pagefile and stuff).
But I found something pretty interesting: http://forums.2kgames.com/showthread.php?94139-Turn-Slowdown-AI-Workers-some-evidence
After runing some tests the author concluded that the main reason of the turns being so slow might be the AI workers.


My idea is to add a worker cap, I was thinking about 4 or 5 per civ.
Is there any way to do that with XML files?
If yes, would there be additional change to do with FFH mods?
When I think of it there are many kind of workers in FFH (golems, elven workers etc.).


Thanks for your answers. :p
 
That thread you linked is about Civ V not Civ IV
 
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