Workers not working

samn9

Chieftain
Joined
Mar 24, 2012
Messages
2
I haven't seen this mentioned anywhere, so I'm not sure if this is a bug or just a game mechanic I've missed.

When I click 'Next Turn' the game will often ask me to give orders to a worker unit before continuing. That worker would be in the middle of constructing an improvement, but the improvement is displayed as broken/brown and has not been built and the worker is no longer working on it. This is happening so often that I'm finding the game to be unplayable.

Anyone else having this issue and is there a solution to it?
 
An enemy or barbarian is getting within striking distance of the worker. The game is being nice and letting you reissue orders to try and move him away first, before he just swoops along and takes your worker. Just continue working on the improvement if that's still what you want; you didn't lose any time building it.
 
Thanks for the reply. I just tested it again. The trading post was due to be finished after 4 turns but the worker stopped constructing it after 2 turns and the TP wasn't built. The worker definitely wasn't carrying on with it, there was no animation and there was no button to cancel the action. There was an enemy unit 3 tiles away but I'm not sure whether that makes a difference.
 
Right. In that situation, the game halted the worker's orders because of the close enemy unit, and if you resume the trading post it will take 2 more turns. In fact, you can move the worker away and bring another one back later, and it will still take 2 turns. The game remembers that it has 2 turns' work toward a trading post on it. Just don't start a farm or it will throw the progress toward the trading post out.
 
always happens when you have the worker selected after pressing next turn. For some reason, his current work will be interrupted due to having him selected.
 
Thanks for the reply. I just tested it again. The trading post was due to be finished after 4 turns but the worker stopped constructing it after 2 turns and the TP wasn't built. The worker definitely wasn't carrying on with it, there was no animation and there was no button to cancel the action. There was an enemy unit 3 tiles away but I'm not sure whether that makes a difference.

Yes, that would have been the result of the enemy unit. I may be misremembering, but I think that if you have a combat unit on the same tile as the worker, it will keep working safe in the knowledge that it's protected.
 
Problem is that enemy unit can be on another island or behind mountains and worker will stop his work. What is funny, during movement, your unit will jump into water next to enemy ship.
 
It can be annoying having to reissue orders, but I think it's an improvement over Civ4 when I'd discover workers being captured by cavalry after the fact.
 
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